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Chill Touch
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<blockquote data-quote="Murrdox" data-source="post: 2618089" data-attributes="member: 10131"><p>What ARandomGod said.</p><p></p><p>Nowhere in Chill Touch's spell description does it say that you have to "Hold the Charge" in order to use it to make additional attacks. The spell description itself specifically says that you can make 1 chill touch attack per caster level. Holding the Charge has nothing to do with Chill Touch.</p><p></p><p>Furthermore, the rules for touching multiple allies don't apply, because this is an ATTACK spell, and not a beneficial spell cast upon willing allies, like Teleport. You must make Chill Touch's as ATTACKS.</p><p></p><p>Those that have indicated that the wizard would have to expend all the chill touches in one round by using the Full Attack option seem to be ignoring that this means a level 5 wizard will have 5 chill touch attacks, but only one melee attack per round, which means they could only ever use 1 chill touch, barring an ability which let them attack multiple times per round at level 5. A level 20 wizard would have 20 chill touches, but wouldn't be able to come close to using all of them. Because this scenario is illogical, it is safe to say this is not what the spell means.</p><p></p><p>I still say that a level 20 Wizard gets 20 chill touch attacks, even if those attacks are hours apart. Also I don't see anything to indicate that casting another spell disrupts Chill Touch, just like casting another spell doesn't disrupt Bull's Strength.</p></blockquote><p></p>
[QUOTE="Murrdox, post: 2618089, member: 10131"] What ARandomGod said. Nowhere in Chill Touch's spell description does it say that you have to "Hold the Charge" in order to use it to make additional attacks. The spell description itself specifically says that you can make 1 chill touch attack per caster level. Holding the Charge has nothing to do with Chill Touch. Furthermore, the rules for touching multiple allies don't apply, because this is an ATTACK spell, and not a beneficial spell cast upon willing allies, like Teleport. You must make Chill Touch's as ATTACKS. Those that have indicated that the wizard would have to expend all the chill touches in one round by using the Full Attack option seem to be ignoring that this means a level 5 wizard will have 5 chill touch attacks, but only one melee attack per round, which means they could only ever use 1 chill touch, barring an ability which let them attack multiple times per round at level 5. A level 20 wizard would have 20 chill touches, but wouldn't be able to come close to using all of them. Because this scenario is illogical, it is safe to say this is not what the spell means. I still say that a level 20 Wizard gets 20 chill touch attacks, even if those attacks are hours apart. Also I don't see anything to indicate that casting another spell disrupts Chill Touch, just like casting another spell doesn't disrupt Bull's Strength. [/QUOTE]
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