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Chill Touch
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<blockquote data-quote="Camarath" data-source="post: 2626522" data-attributes="member: 11987"><p>On page 176 this rule (the one I quoted) is reproduced without refering to willing targets. I do not think you can exclude Chill Touch because it does not require willing targets since the rule on page 176 makes no mention on willing targets. The target lines of Teleport and Water Walk both specify multiple targets just as Chill Touch does. Water Walk does not even state the targets need to be willing. I think Chill Touch is very close mechanicly to both Teleport and Water Walk in that it is a multi-target touch spell. Which is all that the rule on page 176 requires.</p><p> Please quote the rules that limits the number of attacks a caster can gain as the result of casting a spell. Do not quote the Full Attack rule unless you wish to assert that that limitation applies to all attacks granted by spells. And do not quote the Hold the Charge rule since I think that the rule on page 176 clealry state that you can not Hold the Charge with Chill Touch. I do not believe there is such a rule. </p><p></p><p>Spells grant you the number of attacks stated in their text. This is not limited by the Full Attack limitation since it is an explicit effect of the spell. You are limited in your attacks when Holding the Charge but I do not think those rules apply and even if you could use the rules I see no requirement to do so. No rule says that you can not discharge the effects of a spell in the same round you cast it, the rules only state what you may do if you don't do so.</p></blockquote><p></p>
[QUOTE="Camarath, post: 2626522, member: 11987"] On page 176 this rule (the one I quoted) is reproduced without refering to willing targets. I do not think you can exclude Chill Touch because it does not require willing targets since the rule on page 176 makes no mention on willing targets. The target lines of Teleport and Water Walk both specify multiple targets just as Chill Touch does. Water Walk does not even state the targets need to be willing. I think Chill Touch is very close mechanicly to both Teleport and Water Walk in that it is a multi-target touch spell. Which is all that the rule on page 176 requires. Please quote the rules that limits the number of attacks a caster can gain as the result of casting a spell. Do not quote the Full Attack rule unless you wish to assert that that limitation applies to all attacks granted by spells. And do not quote the Hold the Charge rule since I think that the rule on page 176 clealry state that you can not Hold the Charge with Chill Touch. I do not believe there is such a rule. Spells grant you the number of attacks stated in their text. This is not limited by the Full Attack limitation since it is an explicit effect of the spell. You are limited in your attacks when Holding the Charge but I do not think those rules apply and even if you could use the rules I see no requirement to do so. No rule says that you can not discharge the effects of a spell in the same round you cast it, the rules only state what you may do if you don't do so. [/QUOTE]
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