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Chill
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<blockquote data-quote="Ghost2020" data-source="post: 5682309" data-attributes="member: 6786"><p>It's a great system (2nd ed). I used to run it all the time. The monsters have great powers and there is an organization that can help, but it's fun when that gets taken away. </p><p></p><p>Never cared for CoC mainly for the lethality (BRP is just not a fun system for me) and the reasons stated by Celebrim.</p><p></p><p>Chill has a great skill system, it's easy to GM and learn, and by God! get the Chill Companion, it's fantastic and adds a lot of skills and other goodies. The scenarios are top notch and the monster books, especially Lycanthropes and Apparitions are great reads.</p><p></p><p>Things and Horrors of North America are chock full of beasts and some scenario ideas.</p><p></p><p>Unknown Providence is a great campaign/setting too.</p><p></p><p>The game design is probably simplistic by today's standards, but it still gets the job done and it's easy to GM. What more could you want?</p></blockquote><p></p>
[QUOTE="Ghost2020, post: 5682309, member: 6786"] It's a great system (2nd ed). I used to run it all the time. The monsters have great powers and there is an organization that can help, but it's fun when that gets taken away. Never cared for CoC mainly for the lethality (BRP is just not a fun system for me) and the reasons stated by Celebrim. Chill has a great skill system, it's easy to GM and learn, and by God! get the Chill Companion, it's fantastic and adds a lot of skills and other goodies. The scenarios are top notch and the monster books, especially Lycanthropes and Apparitions are great reads. Things and Horrors of North America are chock full of beasts and some scenario ideas. Unknown Providence is a great campaign/setting too. The game design is probably simplistic by today's standards, but it still gets the job done and it's easy to GM. What more could you want? [/QUOTE]
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