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Chilling Tales Horror Roleplaying Has Returned!
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<blockquote data-quote="jaerdaph" data-source="post: 815436" data-attributes="member: 3398"><p>Criminal Past: I see what you're getting at, but remember, they can still have those skills (Bluff, Intimidate) and even be good at them, they just have to do it the "hard" (i.e. by assigning available skill points) way. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> You can still have skills, even use allowable skills untrained, you just can't take feats that make your use of that skill better. </p><p></p><p>Prohibited Feats: Part of the "theory" behind my Flaws system (besides just picking up an extra feat with a flaw) was to allow access to the myriad of really cool third party publisher feats to help better define the character you want to play, albeit at the cost of access to a handful of "standard" feats. In that context, I think it makes a little more sense (I think). <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Here's the link to the PDF version of my Flaws system - it contains an additional character archetype not in the HTML version:</p><p></p><p><a href="http://www.chillingtales.com/pdfs/lab0002.pdf" target="_blank">http://www.chillingtales.com/pdfs/lab0002.pdf</a></p><p></p><p>Almost forgot - there's no flaw system in d20 Modern. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="jaerdaph, post: 815436, member: 3398"] Criminal Past: I see what you're getting at, but remember, they can still have those skills (Bluff, Intimidate) and even be good at them, they just have to do it the "hard" (i.e. by assigning available skill points) way. :) You can still have skills, even use allowable skills untrained, you just can't take feats that make your use of that skill better. Prohibited Feats: Part of the "theory" behind my Flaws system (besides just picking up an extra feat with a flaw) was to allow access to the myriad of really cool third party publisher feats to help better define the character you want to play, albeit at the cost of access to a handful of "standard" feats. In that context, I think it makes a little more sense (I think). ;) Here's the link to the PDF version of my Flaws system - it contains an additional character archetype not in the HTML version: [url]http://www.chillingtales.com/pdfs/lab0002.pdf[/url] Almost forgot - there's no flaw system in d20 Modern. :) [/QUOTE]
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