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<blockquote data-quote="BendBars/LiftGates" data-source="post: 4434951" data-attributes="member: 58779"><p>Well, sadly, I haven't been able to get my hands on the Dungeon issue that includes the "Quoth the Raven" adventure, so I guess I still don't have any information on that.</p><p></p><p>Really, though, I'm converting these things right now, because we switched over to 4e in the middle of this adventure. Also, it's set in Planescape, rather than Eberron, though Victor ought to play out pretty much the same.</p><p></p><p></p><p>I definitely agree with you about Victor potentially being a skirmisher. My first version of him was a facelift of the Satyr Rake, with the Demagogue template added on top. Eventually, though, I decided that he needed to be higher level (hence 10 instead of 7--he's the centerpiece of the fight, after all, which is itself the climax of the adventure). When I really thought about what would make him be a consummate professional, never faltering, and always in your head, countering your next move, I decided that a soldier would be more fun. Victor doesn't need to dance around overly. Instead, he just laughs off your feeble attacks and shuts you down at every turn. At least, that's my reasoning.</p></blockquote><p></p>
[QUOTE="BendBars/LiftGates, post: 4434951, member: 58779"] Well, sadly, I haven't been able to get my hands on the Dungeon issue that includes the "Quoth the Raven" adventure, so I guess I still don't have any information on that. Really, though, I'm converting these things right now, because we switched over to 4e in the middle of this adventure. Also, it's set in Planescape, rather than Eberron, though Victor ought to play out pretty much the same. I definitely agree with you about Victor potentially being a skirmisher. My first version of him was a facelift of the Satyr Rake, with the Demagogue template added on top. Eventually, though, I decided that he needed to be higher level (hence 10 instead of 7--he's the centerpiece of the fight, after all, which is itself the climax of the adventure). When I really thought about what would make him be a consummate professional, never faltering, and always in your head, countering your next move, I decided that a soldier would be more fun. Victor doesn't need to dance around overly. Instead, he just laughs off your feeble attacks and shuts you down at every turn. At least, that's my reasoning. [/QUOTE]
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