Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Dungeons & Dragons
Chimes at Midnight adversary PEACH
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mesh Hong" data-source="post: 4999038" data-attributes="member: 73463"><p>If this guy is supposed to be a recurring villain, it is reasonable to make him a soldier (the first time), though personally I would have made him a skirmisher (or maybe a lurker).</p><p> </p><p><strong>HP and Prime Stats</strong></p><p>His HPs are fine, but I find his defences off by MMII standards.</p><p>Going from his base stats I would have expected:</p><p> </p><p><strong>AC</strong>: 26; <strong>Fortitude</strong>: 20; <strong>Reflex</strong>: 23; <strong>Will</strong>: 21</p><p> </p><p>Being a BBEG I can see why you might want to bump his Will defence, in this case I would bump it from 21 to 23.</p><p> </p><p><strong>Attacks</strong></p><p></p><p> </p><p>A 10th level soldier is on +17 vs. AC, not +13. Otherwise this is a standard middle of the road attack.</p><p> </p><p></p><p>Nothing wrong here, again its all pretty standard.</p><p> </p><p></p><p> </p><p>Interesting, though I think it is probably the wrong way round. In my opinion creatures should get more dangerous the closer they get to death, not less. The more dangerous a foe the greater the element of excitement and danger, this should increase over the course of an encounter, not diminish.</p><p> </p><p>If this power was the other way round then it would show Victor getting more determined and desperate, no longer playing with his targets but showing them his true potential as respected enemies.</p><p> </p><p></p><p> </p><p>This doesn't need the range 4</p><p> </p><p><strong>Inquisitive's Eye</strong> (minor, recharge <img src="http://www.enworld.org/forum/images/smilies/5.gif" class="smilie" loading="lazy" alt=":5:" title="Five :5:" data-shortname=":5:" /><img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" />); marked target only</p><p>Marked target only; range sight; does not provoke opportunity attacks; Victor deals an additional 1d6 damage against target until the end of his current turn.</p><p> </p><p></p><p> </p><p>This is OK, a reasonable useful ability but nothing <em>really</em> special.</p><p> </p><p></p><p> </p><p>This should probably be a minor action, once a round</p><p> </p><p><strong>Expert Strike </strong>(minor, at will); 1/round</p><p>When Victor next makes a Sword Cane attack this round he may roll to hit twice and keep the better result.</p><p> </p><p>My biggest concern with this BBEG is that it seems like a missed opportunity. He needs more powers, and needs some big signature moves that really show off his personality. If he was a skirmisher you could have him moving about a lot more and using powers that tried to make his opponents look like ill trained fools. As it stands he pretty much just stands there and uses Sword Cane.</p><p> </p><p>As always this is just my opinion.</p></blockquote><p></p>
[QUOTE="Mesh Hong, post: 4999038, member: 73463"] If this guy is supposed to be a recurring villain, it is reasonable to make him a soldier (the first time), though personally I would have made him a skirmisher (or maybe a lurker). [B]HP and Prime Stats[/B] His HPs are fine, but I find his defences off by MMII standards. Going from his base stats I would have expected: [B]AC[/B]: 26; [B]Fortitude[/B]: 20; [B]Reflex[/B]: 23; [B]Will[/B]: 21 Being a BBEG I can see why you might want to bump his Will defence, in this case I would bump it from 21 to 23. [B]Attacks[/B] A 10th level soldier is on +17 vs. AC, not +13. Otherwise this is a standard middle of the road attack. Nothing wrong here, again its all pretty standard. Interesting, though I think it is probably the wrong way round. In my opinion creatures should get more dangerous the closer they get to death, not less. The more dangerous a foe the greater the element of excitement and danger, this should increase over the course of an encounter, not diminish. If this power was the other way round then it would show Victor getting more determined and desperate, no longer playing with his targets but showing them his true potential as respected enemies. This doesn't need the range 4 [B]Inquisitive's Eye[/B] (minor, recharge :5::6:); marked target only Marked target only; range sight; does not provoke opportunity attacks; Victor deals an additional 1d6 damage against target until the end of his current turn. This is OK, a reasonable useful ability but nothing [I]really[/I] special. This should probably be a minor action, once a round [B]Expert Strike [/B](minor, at will); 1/round When Victor next makes a Sword Cane attack this round he may roll to hit twice and keep the better result. My biggest concern with this BBEG is that it seems like a missed opportunity. He needs more powers, and needs some big signature moves that really show off his personality. If he was a skirmisher you could have him moving about a lot more and using powers that tried to make his opponents look like ill trained fools. As it stands he pretty much just stands there and uses Sword Cane. As always this is just my opinion. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Chimes at Midnight adversary PEACH
Top