Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
ShortQuests -- Pocket Sized Adventures! An all-new collection of digest-sized D&D adventures designed for 1-2 game sessions.
Community
General Tabletop Discussion
*Dungeons & Dragons
Chimes at Midnight adversary PEACH
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mesh Hong" data-source="post: 4999052" data-attributes="member: 73463"><p><span style="font-family: 'Verdana'"><span style="color: white">Here is a very very quick idea of the style of thing I would go for, something dynamic and dangerous….</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'"><span style="font-size: 12px">Victor Saint-Demain</span></span></strong><span style="font-family: 'Verdana'"> Level 10 Elite Skirmisher </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Medium XP 1,000 </span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Initiative</span></strong><span style="font-family: 'Verdana'"> +12 <strong>Senses</strong> Perception +14 </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">HP</span></strong><span style="font-family: 'Verdana'"> 198; Bloodied 99; see Bloodied Retreat, Escape Plan </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">AC</span></strong><span style="font-family: 'Verdana'"> 24; <strong>Fortitude</strong> 20, <strong>Reflex</strong> 24, <strong>Will</strong> 23 </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Saving</span></strong><span style="font-family: 'Verdana'"> <strong>Throws</strong> +2, +5 vs. charm </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Speed</span></strong><span style="font-family: 'Verdana'"> 6 </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Action</span></strong><span style="font-family: 'Verdana'"> <strong>Points</strong> 1 </span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Sword</strong> <strong>Cane</strong> (Standard; at-will) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> weapon</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Attack +15 vs. AC; 2d6+6 damage </span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Flashing</strong> <strong>Blade</strong> (Standard; at-will) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> weapon</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Victor makes 2 Sword Cane attacks and can shift 1 square after each </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">attack; if both attacks hit the same target make a secondary attack +13 </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">vs. Reflex; on hit target is knocked prone and takes 5 ongoing bleeding </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">damage (save ends) </span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Lightning Blade</strong> (Standard; recharge <img src="http://www.enworld.org/forum/images/smilies/5.gif" class="smilie" loading="lazy" alt=":5:" title="Five :5:" data-shortname=":5:" /><img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" />) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> weapon</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Attack +13 vs. Will; 3d6+6 damage; on hit Victor may shift 3 squares; on </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">miss target may slide Victor 1 square </span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Pressing Flurry</strong> (Standard; encounter) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> weapon</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">3 attacks against the same target; attack +15 vs. AC; 1d8+6 damage; on </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">hit target is pushed 2 squares and Victor follows up 2 squares; if the third </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">attack hits the target is knocked prone </span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /> <strong>Eloquent Monologue</strong> (Standard; encounter) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> fear</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Victor makes a brief speech describing his plans and the futility of </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">opposing him; burst 10; attack +13 vs. Will; on hit target is stunned until </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">the end of Victor next turn, after effect target takes a -2 penalty to </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">attack rolls (save ends); on miss target takes a -1 penalty to attack rolls </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">(save ends) </span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /> <strong>Escape Plan</strong> (Standard; encounter) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> only while bloodied</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Only while bloodied; With a flourish Victor releases a cloud of blinding </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">powder, to aid his escape; close blast 5; attack +13 vs. Reflex; 1d6+6 </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">damage; on hit target is slowed and blinded (save ends both) </span></span></p><p> </p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">Inquisitive's Eye </span></span></strong></p><p><span style="font-family: 'Verdana'"><span style="color: white">Victor deals an additional 1d6 damage against targets granting him combat </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">advantage </span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Bloodied</span></strong><span style="font-family: 'Verdana'"> <strong>Retreat</strong> (Immediate Reaction; encounter) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> when first bloodied</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">When first bloodied Victor shift 6 squares and gains a +2 bonus to all </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">defences until the start of his next turn </span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Alignment</span></strong><span style="font-family: 'Verdana'"> Unaligned <strong>Languages</strong> common, elven </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Skills</span></strong><span style="font-family: 'Verdana'"> Bluff +15, Insight +14, Stealth +15, Streetwise +15 </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Str</span></strong><span style="font-family: 'Verdana'"> 14 (+7) <strong>Dex</strong> 20 (+10) <strong>Wis</strong> 18 (+9) </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Con</span></strong><span style="font-family: 'Verdana'"> 11 (+5) <strong>Int</strong> 22 (+11) <strong>Cha</strong> 20 (+10) </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Equipment</span></strong><span style="font-family: 'Verdana'"> sword cane, fine clothing, elaborate cape</span></span></p><p></p><p> </p><p>As I said this is very very quick, I might consider giving him a ranged attack, a thrown dagger or the like, depending on teh encounter he was designed for.</p><p> </p><p>I might also increase his AC by one, I havn't really had time to mull it over.</p><p> </p><p>Anyway I hope this gives you some ideas.</p></blockquote><p></p>
[QUOTE="Mesh Hong, post: 4999052, member: 73463"] [FONT=Verdana][COLOR=white]Here is a very very quick idea of the style of thing I would go for, something dynamic and dangerous….[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana][SIZE=3]Victor Saint-Demain[/SIZE][/FONT][/B][FONT=Verdana] Level 10 Elite Skirmisher [/FONT][/COLOR] [FONT=Verdana][COLOR=white]Medium XP 1,000 [/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Initiative[/FONT][/B][FONT=Verdana] +12 [B]Senses[/B] Perception +14 [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]HP[/FONT][/B][FONT=Verdana] 198; Bloodied 99; see Bloodied Retreat, Escape Plan [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]AC[/FONT][/B][FONT=Verdana] 24; [B]Fortitude[/B] 20, [B]Reflex[/B] 24, [B]Will[/B] 23 [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Saving[/FONT][/B][FONT=Verdana] [B]Throws[/B] +2, +5 vs. charm [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Speed[/FONT][/B][FONT=Verdana] 6 [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Action[/FONT][/B][FONT=Verdana] [B]Points[/B] 1 [/FONT][/COLOR] [COLOR=white][FONT=Verdana]:bmelee: [B]Sword[/B] [B]Cane[/B] (Standard; at-will) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] weapon[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Attack +15 vs. AC; 2d6+6 damage [/COLOR][/FONT] [COLOR=white][FONT=Verdana]:melee: [B]Flashing[/B] [B]Blade[/B] (Standard; at-will) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] weapon[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Victor makes 2 Sword Cane attacks and can shift 1 square after each [/COLOR][/FONT] [FONT=Verdana][COLOR=white]attack; if both attacks hit the same target make a secondary attack +13 [/COLOR][/FONT] [FONT=Verdana][COLOR=white]vs. Reflex; on hit target is knocked prone and takes 5 ongoing bleeding [/COLOR][/FONT] [FONT=Verdana][COLOR=white]damage (save ends) [/COLOR][/FONT] [COLOR=white][FONT=Verdana]:melee: [B]Lightning Blade[/B] (Standard; recharge :5::6:) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] weapon[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Attack +13 vs. Will; 3d6+6 damage; on hit Victor may shift 3 squares; on [/COLOR][/FONT] [FONT=Verdana][COLOR=white]miss target may slide Victor 1 square [/COLOR][/FONT] [COLOR=white][FONT=Verdana]:melee: [B]Pressing Flurry[/B] (Standard; encounter) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] weapon[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]3 attacks against the same target; attack +15 vs. AC; 1d8+6 damage; on [/COLOR][/FONT] [FONT=Verdana][COLOR=white]hit target is pushed 2 squares and Victor follows up 2 squares; if the third [/COLOR][/FONT] [FONT=Verdana][COLOR=white]attack hits the target is knocked prone [/COLOR][/FONT] [COLOR=white][FONT=Verdana]:close: [B]Eloquent Monologue[/B] (Standard; encounter) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] fear[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Victor makes a brief speech describing his plans and the futility of [/COLOR][/FONT] [FONT=Verdana][COLOR=white]opposing him; burst 10; attack +13 vs. Will; on hit target is stunned until [/COLOR][/FONT] [FONT=Verdana][COLOR=white]the end of Victor next turn, after effect target takes a -2 penalty to [/COLOR][/FONT] [FONT=Verdana][COLOR=white]attack rolls (save ends); on miss target takes a -1 penalty to attack rolls [/COLOR][/FONT] [FONT=Verdana][COLOR=white](save ends) [/COLOR][/FONT] [COLOR=white][FONT=Verdana]:close: [B]Escape Plan[/B] (Standard; encounter) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] only while bloodied[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Only while bloodied; With a flourish Victor releases a cloud of blinding [/COLOR][/FONT] [FONT=Verdana][COLOR=white]powder, to aid his escape; close blast 5; attack +13 vs. Reflex; 1d6+6 [/COLOR][/FONT] [FONT=Verdana][COLOR=white]damage; on hit target is slowed and blinded (save ends both) [/COLOR][/FONT] [B][FONT=Verdana][COLOR=white]Inquisitive's Eye [/COLOR][/FONT][/B] [FONT=Verdana][COLOR=white]Victor deals an additional 1d6 damage against targets granting him combat [/COLOR][/FONT] [FONT=Verdana][COLOR=white]advantage [/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Bloodied[/FONT][/B][FONT=Verdana] [B]Retreat[/B] (Immediate Reaction; encounter) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] when first bloodied[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]When first bloodied Victor shift 6 squares and gains a +2 bonus to all [/COLOR][/FONT] [FONT=Verdana][COLOR=white]defences until the start of his next turn [/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Alignment[/FONT][/B][FONT=Verdana] Unaligned [B]Languages[/B] common, elven [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Skills[/FONT][/B][FONT=Verdana] Bluff +15, Insight +14, Stealth +15, Streetwise +15 [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Str[/FONT][/B][FONT=Verdana] 14 (+7) [B]Dex[/B] 20 (+10) [B]Wis[/B] 18 (+9) [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Con[/FONT][/B][FONT=Verdana] 11 (+5) [B]Int[/B] 22 (+11) [B]Cha[/B] 20 (+10) [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Equipment[/FONT][/B][FONT=Verdana] sword cane, fine clothing, elaborate cape[/FONT][/COLOR] As I said this is very very quick, I might consider giving him a ranged attack, a thrown dagger or the like, depending on teh encounter he was designed for. I might also increase his AC by one, I havn't really had time to mull it over. Anyway I hope this gives you some ideas. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Chimes at Midnight adversary PEACH
Top