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Chimes at Midnight - help with using this in a non-Eberron setting (some spoilers)
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<blockquote data-quote="Nlogue" data-source="post: 3596163" data-attributes="member: 41806"><p>Hi Xilo!</p><p></p><p>This same question came up on the Paizo boards awhile back and I wrote the following there:</p><p></p><p></p><p>"...Could be that the Baron's mode of travel is a river boat, which could then be sabotaged by Viktor to head down a bad stretch of river frought with rapids, a big waterfall, dangerous river denizens (big awakened snake, nagas, merrows, etc.) or all three.</p><p></p><p>You could also have the Baron's old clunky medieval style carriage going through bandit ridden woods, and the PCs find a note at Viktor's office about him bribing bandits to waylay and kill the Baron.</p><p></p><p>Maybe the carriage has to go over a bridge, which Viktor cunningly sabotages to collapse when the full weight of the carriage reaches its midpoint. Below the bridge are hideous monstrosities of your devising to dispatch with the Baron forthwith.</p><p></p><p>Personally, I would have the Baron have a penchant for riding an aerial coach pulled by dragons, hippogriffs or some other flying creatures, and have Viktor devise some sort of sabotage involving a nearly invisible net (or several thin thin razorwires) strung between two tall towers which the flying carriage's route passes between. That would make for a crazy scene, and then Scrimshaw could have a little fun messing with the PCs as they try to disable the net before the Baron's flying coach crashes into it (he could pose as a "gargoyle" on one of the towers, or just take vicious pot shots at the party from the air). Since Viktor likes to cover his bases, maybe he arranges for a clutch of manticores being brought into town by some rich merchant for his personal menagaeire of dangerous pets to "accidentally" escape and take to the air. Chaos ensues."</p><p></p><p>I like the last option the best, gets Scrimshaw more involved in the encounter and involves high speed aerial hijinks with razorwire...always good times in my opinion!</p><p></p><p>Glad you dig on "Chimes at Midnight" if you liked that one, the sequel to it entitled "Quoth the Raven" comes out in the final issue of Dungeon (issue #150). May be worth checking out too. Good gaming!</p><p></p><p></p><p>Nick</p></blockquote><p></p>
[QUOTE="Nlogue, post: 3596163, member: 41806"] Hi Xilo! This same question came up on the Paizo boards awhile back and I wrote the following there: "...Could be that the Baron's mode of travel is a river boat, which could then be sabotaged by Viktor to head down a bad stretch of river frought with rapids, a big waterfall, dangerous river denizens (big awakened snake, nagas, merrows, etc.) or all three. You could also have the Baron's old clunky medieval style carriage going through bandit ridden woods, and the PCs find a note at Viktor's office about him bribing bandits to waylay and kill the Baron. Maybe the carriage has to go over a bridge, which Viktor cunningly sabotages to collapse when the full weight of the carriage reaches its midpoint. Below the bridge are hideous monstrosities of your devising to dispatch with the Baron forthwith. Personally, I would have the Baron have a penchant for riding an aerial coach pulled by dragons, hippogriffs or some other flying creatures, and have Viktor devise some sort of sabotage involving a nearly invisible net (or several thin thin razorwires) strung between two tall towers which the flying carriage's route passes between. That would make for a crazy scene, and then Scrimshaw could have a little fun messing with the PCs as they try to disable the net before the Baron's flying coach crashes into it (he could pose as a "gargoyle" on one of the towers, or just take vicious pot shots at the party from the air). Since Viktor likes to cover his bases, maybe he arranges for a clutch of manticores being brought into town by some rich merchant for his personal menagaeire of dangerous pets to "accidentally" escape and take to the air. Chaos ensues." I like the last option the best, gets Scrimshaw more involved in the encounter and involves high speed aerial hijinks with razorwire...always good times in my opinion! Glad you dig on "Chimes at Midnight" if you liked that one, the sequel to it entitled "Quoth the Raven" comes out in the final issue of Dungeon (issue #150). May be worth checking out too. Good gaming! Nick [/QUOTE]
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