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Chiming in on the D&D minis (merged with "anyone buying the new Mini's?")
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<blockquote data-quote="teitan" data-source="post: 1163530" data-attributes="member: 3457"><p>I always wanted to use minis in my games when I was first learning how to play 20 years ago. When I was just a young one I used to watch my cousin and his friends playing DnD, and coming from a wealthy family, he had a lot of minis, that were gorgeously painted. Amazingly, he still has them, but threw his books out a few years back. ANyway, when I started learning how to play I always clamoured to play with miniatures like he did. I owned a few boxes, but not enough to actually play that way...</p><p></p><p>SO the years went by, I played, quit playing in 98 and came back in 2000 when 3E came out and after a few weeks of playing and seeing how certain feats were more easily understood with minis, we started playing with minis. I can not think of playing DnD without minis (and they are also fun with MnM), it just ADDS so much to the game. </p><p></p><p>I agree that you really do not need to minis, not even with 3.5, but I think you won't be able to take full advantage of the rules without minis, it is just an amazing experience to actually use them and AOO make so much more sense with minis.</p><p></p><p>Personally, I think the mini line will help bring an influx into the DnD coffers that will help DnD in many ways, especially bringing in new gamers. Anybody who bitches about the randomness and comparing it to magic needs to look around and remember MAGE KNIGHT, the game that Hasbro was hoping Chainmail would be and the reason we now have DnD Minis. Not because of Magic but because of the success of Mage Knight. WOTC is being near brilliant in marketing this as a support product for DnD but also as a collectible miniatures game ala Mage Knight because they are covering 2 different bases and to me, that is a god thing because it takes money to run a company and as long as the DnD brand is making money, we will continue to get DnD products.</p><p></p><p>Now we need another toy line...</p><p></p><p>Jason</p></blockquote><p></p>
[QUOTE="teitan, post: 1163530, member: 3457"] I always wanted to use minis in my games when I was first learning how to play 20 years ago. When I was just a young one I used to watch my cousin and his friends playing DnD, and coming from a wealthy family, he had a lot of minis, that were gorgeously painted. Amazingly, he still has them, but threw his books out a few years back. ANyway, when I started learning how to play I always clamoured to play with miniatures like he did. I owned a few boxes, but not enough to actually play that way... SO the years went by, I played, quit playing in 98 and came back in 2000 when 3E came out and after a few weeks of playing and seeing how certain feats were more easily understood with minis, we started playing with minis. I can not think of playing DnD without minis (and they are also fun with MnM), it just ADDS so much to the game. I agree that you really do not need to minis, not even with 3.5, but I think you won't be able to take full advantage of the rules without minis, it is just an amazing experience to actually use them and AOO make so much more sense with minis. Personally, I think the mini line will help bring an influx into the DnD coffers that will help DnD in many ways, especially bringing in new gamers. Anybody who bitches about the randomness and comparing it to magic needs to look around and remember MAGE KNIGHT, the game that Hasbro was hoping Chainmail would be and the reason we now have DnD Minis. Not because of Magic but because of the success of Mage Knight. WOTC is being near brilliant in marketing this as a support product for DnD but also as a collectible miniatures game ala Mage Knight because they are covering 2 different bases and to me, that is a god thing because it takes money to run a company and as long as the DnD brand is making money, we will continue to get DnD products. Now we need another toy line... Jason [/QUOTE]
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