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Chiming in on the D&D minis (merged with "anyone buying the new Mini's?")
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<blockquote data-quote="Glyfair" data-source="post: 1165279" data-attributes="member: 53"><p>Indeed, that's part of the reason WotC can make them so cheap. First, there aren't going to be any unpopular figures sitting on shelves & in warehouses. So, they don't have to account for that sort of profit loss. Secondly, because of the collectible nature, people will tend to buy more to get the figures they need, while still paying for the figures that wouldn't be as popular.</p><p></p><p>Whether you like the model, or hate it, you have understand that the model helps keep the figures price down.</p><p></p><p>As for the quality, I tend to compare them to something similiar (Mage Knight), rather than something dissimiliar (Reaper, Warhammer, etc.).</p><p></p><p>My Comparisons:</p><p></p><p>Figure Quality: Mage Knight wins hands down. The D&D figures are better than the early figures (the first few sets), but worse than anything after that. The current Mage Knight figures are much better in quality & more imaginative.</p><p></p><p>Price: D&D miniatures win. Mage Knight is about $7.00 for 4 miniatures ($1.75 each), whereas the D&D miniatures are $10.00 for 8 miniatures ($1.25) each. Much of the cost of Mage Knight probably goes into the large dial.</p><p></p><p>Gameplay: Not vote here. I really like Mage Knight & MK 2.0 looks like it will be very interesting. I haven't played the D&D game yet. Once I do, I'll wager MK wins, but it might be close & I'm keeping an open mind.</p><p></p><p>D&D use: D&D miniatures win. Obviously the D&D miniatures fit D&D monsters much better. They also can be used out of the box. Mage Knight figures really need to be removed from the dial and placed on a smaller base. Also, the MK figures often have technological or modern touches that don't appear in most D&D games (Guns, Cannons, Mohawks).</p><p></p><p>However, the Mage Knight figures give me many more ideas for characters & monsters in D&D. The last MK Dungeons set has an Orc riding a Cave Man or something. The heroes are often great. I've already had someone use the Half-Orc wizard Ember as an NPC in his game.</p><p></p><p>Overall, for me, I'd say it depends on what I'm looking to use it for. The D&D miniatures certainly are the best for building a collection of "mooks."</p></blockquote><p></p>
[QUOTE="Glyfair, post: 1165279, member: 53"] Indeed, that's part of the reason WotC can make them so cheap. First, there aren't going to be any unpopular figures sitting on shelves & in warehouses. So, they don't have to account for that sort of profit loss. Secondly, because of the collectible nature, people will tend to buy more to get the figures they need, while still paying for the figures that wouldn't be as popular. Whether you like the model, or hate it, you have understand that the model helps keep the figures price down. As for the quality, I tend to compare them to something similiar (Mage Knight), rather than something dissimiliar (Reaper, Warhammer, etc.). My Comparisons: Figure Quality: Mage Knight wins hands down. The D&D figures are better than the early figures (the first few sets), but worse than anything after that. The current Mage Knight figures are much better in quality & more imaginative. Price: D&D miniatures win. Mage Knight is about $7.00 for 4 miniatures ($1.75 each), whereas the D&D miniatures are $10.00 for 8 miniatures ($1.25) each. Much of the cost of Mage Knight probably goes into the large dial. Gameplay: Not vote here. I really like Mage Knight & MK 2.0 looks like it will be very interesting. I haven't played the D&D game yet. Once I do, I'll wager MK wins, but it might be close & I'm keeping an open mind. D&D use: D&D miniatures win. Obviously the D&D miniatures fit D&D monsters much better. They also can be used out of the box. Mage Knight figures really need to be removed from the dial and placed on a smaller base. Also, the MK figures often have technological or modern touches that don't appear in most D&D games (Guns, Cannons, Mohawks). However, the Mage Knight figures give me many more ideas for characters & monsters in D&D. The last MK Dungeons set has an Orc riding a Cave Man or something. The heroes are often great. I've already had someone use the Half-Orc wizard Ember as an NPC in his game. Overall, for me, I'd say it depends on what I'm looking to use it for. The D&D miniatures certainly are the best for building a collection of "mooks." [/QUOTE]
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