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Chinese Government Burns Cthulhu RPG Print Run
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<blockquote data-quote="Immortal Sun" data-source="post: 7776918"><p>While narrowing the scope of the subject (printing nerd-stuff in China) may be useful for the discussion, and left vs. right is totally useless; I think there's a risk of making the discussion <em>too</em> narrow. </p><p></p><p>There are <em>known</em> problems printing in China, beyond government oppression. From copyright issues to moral and ethical issues to market economics issues. Whenever I see a person or a company who has opted to print in China and *something bad* happens to their product. I just SMH.</p><p></p><p>To reference @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=6750576" target="_blank">VengerSatanis</a></u></strong></em> above, suggesting an increase from 5 to 15 on printing costs, I think that's reasonable...when we're talking about a book that costs $10 on retailer shelves. But we're not really talking about those kind of books (and @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=6750576" target="_blank">VengerSatanis</a></u></strong></em> if you are, then fair enough), we're talking about books that usually cost $40+. Further, the "costs" of production are almost always borne by the consumer, or made up for in mass-production. Since we're talking about small runs: that means the consumer bears these costs.</p><p></p><p>But now we're talking about books that have gone from 30/35/40 or 50/55/60. What at first looked like a 300% increase is now only a 30% or less increase. Which is quite frankly, how much many of ya'll outside the USA will pay in shipping, import, or VAT costs anyway. </p><p></p><p>There is danger in prioritizing "cheap" on the marketplace. I had a discussion recently with an MTG player who laughed at the idea of buying cards locally, in fact, laughed about it <em>in the local store</em>. Saying they always go to online retailers to get the cheapest deals (and online retailers are not innocent in this discussion). But in doing so they are undermining the places that support the hobby itsself. The places to get new people into the game, the places that host games, the places that open their doors to players.</p><p></p><p>TLDR: if we can leave left vs. right out of it, there's good room for discussion on gaming in the context of global market theory; without losing sight of the larger picture that this issue is <strong>not</strong> isolated to gaming.</p></blockquote><p></p>
[QUOTE="Immortal Sun, post: 7776918"] While narrowing the scope of the subject (printing nerd-stuff in China) may be useful for the discussion, and left vs. right is totally useless; I think there's a risk of making the discussion [I]too[/I] narrow. There are [I]known[/I] problems printing in China, beyond government oppression. From copyright issues to moral and ethical issues to market economics issues. Whenever I see a person or a company who has opted to print in China and *something bad* happens to their product. I just SMH. To reference @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=6750576"]VengerSatanis[/URL][/U][/B][/I] above, suggesting an increase from 5 to 15 on printing costs, I think that's reasonable...when we're talking about a book that costs $10 on retailer shelves. But we're not really talking about those kind of books (and @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=6750576"]VengerSatanis[/URL][/U][/B][/I] if you are, then fair enough), we're talking about books that usually cost $40+. Further, the "costs" of production are almost always borne by the consumer, or made up for in mass-production. Since we're talking about small runs: that means the consumer bears these costs. But now we're talking about books that have gone from 30/35/40 or 50/55/60. What at first looked like a 300% increase is now only a 30% or less increase. Which is quite frankly, how much many of ya'll outside the USA will pay in shipping, import, or VAT costs anyway. There is danger in prioritizing "cheap" on the marketplace. I had a discussion recently with an MTG player who laughed at the idea of buying cards locally, in fact, laughed about it [I]in the local store[/I]. Saying they always go to online retailers to get the cheapest deals (and online retailers are not innocent in this discussion). But in doing so they are undermining the places that support the hobby itsself. The places to get new people into the game, the places that host games, the places that open their doors to players. TLDR: if we can leave left vs. right out of it, there's good room for discussion on gaming in the context of global market theory; without losing sight of the larger picture that this issue is [B]not[/B] isolated to gaming. [/QUOTE]
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