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Chinese Government Burns Cthulhu RPG Print Run
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<blockquote data-quote="Umbran" data-source="post: 7776951" data-attributes="member: 177"><p>Of course it is! Because "luxury item" does not mean "buyer does not consider the price and value". This becomes clear when we crank up the scaling - I may be quite willing to pay $30 for a luxury item, but not willing to pay $1000 for that item. I may be willing to buy a WotC adventure like Princes of the Apocalypse at $50, but not a "Beadle and Grimm's Silver Edition" version of the same adventure at $175. Price does matter, and if you don't accept that, you cannot understand the decisions of publishers.</p><p></p><p></p><p></p><p>You don't get to tell other people what questions they should ask themselves about their luxury purchases, dude. Maybe they aren't the right questions *for you*, and that's fine. But please show enough humility to accept that other people know better than you do what the right questions are for them, hm?</p><p></p><p>Middle class folks typically have some budget for luxury items. It often isn't all that big, and may not have a lot of ability to grow, so they are going to consider how much entertainment they get out of those dollars. </p><p></p><p>I have a friend who is an upper-level engineer, without college debt or a family. He has dollars to spare, and buys all kinds of stuff. I have a wife and a house, and two people's worth of college debt to manage - and notably less disposable income. Our buying patterns are different, and are both right for each of our needs.</p><p></p><p></p><p></p><p>That's great. For you. And if there are enough of you to be an entire market, then by all means the publishers should consider only your behavior patterns. But, I suspect that the FLGS-player market is not so large as to support publishers on their own. Other patterns of play need to be included in their plans, and thus their pricing and production decisions.</p><p></p><p>How many games we *learn* isn't the issue. It is how many game products we *buy*. I purchase a few new games a year. Never at my FLGS, which I visit perhaps once every couple of years. I don't have the time to go to the FLGS with any frequency, and if I did, I'd prefer to use it running games at home.</p></blockquote><p></p>
[QUOTE="Umbran, post: 7776951, member: 177"] Of course it is! Because "luxury item" does not mean "buyer does not consider the price and value". This becomes clear when we crank up the scaling - I may be quite willing to pay $30 for a luxury item, but not willing to pay $1000 for that item. I may be willing to buy a WotC adventure like Princes of the Apocalypse at $50, but not a "Beadle and Grimm's Silver Edition" version of the same adventure at $175. Price does matter, and if you don't accept that, you cannot understand the decisions of publishers. You don't get to tell other people what questions they should ask themselves about their luxury purchases, dude. Maybe they aren't the right questions *for you*, and that's fine. But please show enough humility to accept that other people know better than you do what the right questions are for them, hm? Middle class folks typically have some budget for luxury items. It often isn't all that big, and may not have a lot of ability to grow, so they are going to consider how much entertainment they get out of those dollars. I have a friend who is an upper-level engineer, without college debt or a family. He has dollars to spare, and buys all kinds of stuff. I have a wife and a house, and two people's worth of college debt to manage - and notably less disposable income. Our buying patterns are different, and are both right for each of our needs. That's great. For you. And if there are enough of you to be an entire market, then by all means the publishers should consider only your behavior patterns. But, I suspect that the FLGS-player market is not so large as to support publishers on their own. Other patterns of play need to be included in their plans, and thus their pricing and production decisions. How many games we *learn* isn't the issue. It is how many game products we *buy*. I purchase a few new games a year. Never at my FLGS, which I visit perhaps once every couple of years. I don't have the time to go to the FLGS with any frequency, and if I did, I'd prefer to use it running games at home. [/QUOTE]
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