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Chivalry & Sorcery question
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<blockquote data-quote="Walter_J" data-source="post: 180453" data-attributes="member: 2938"><p>Greetings!</p><p></p><p>Hong makes some very excellent points, which I would definetly consider before adding the "daily details" to a setting. If you do want to add the details, however, then first and foremost I recommend relying on yourself and the knowledge of your setting to answer your questions. Look at the conditions and situations enough and ask yourself "why" or "what if" and you'll find the answers.</p><p></p><p>Doing research on historical earth is excellent for ideas and inspiration, but grossly overated for actual use in a fantasy setting because historical earth did not have to deal with the existence of monsters, magic and non-human races (in order of least to most impact.)</p><p></p><p>The existence of monsters, argueably, would have the least social impact. It isn't hard to reason that for thousands of years on earth people believed in monsters. Simply put, if you believe a forest is haunted by demons you will live as if the forest is haunted by demons.</p><p></p><p>Magic, well, that is something every GM has to look at and consider regardless of setting.</p><p></p><p>The existence of non-human races and the impact that would have on the human condition (and the non-human condition) I think depends on how much fantasy do you want in your fantasy games. Do they get along? Do they live apart? Racism? Tolkein strongly suggests that the races really don't get along very well and tend to keep to themselves, but that's Middle Earth and another world might be quite different.</p><p></p><p>Point being, what type of societies would develop in a world of magic, monsters and multiple non-human races?</p><p></p><p>Just food for thought.</p><p></p><p>good gaming,</p><p>Walter</p></blockquote><p></p>
[QUOTE="Walter_J, post: 180453, member: 2938"] Greetings! Hong makes some very excellent points, which I would definetly consider before adding the "daily details" to a setting. If you do want to add the details, however, then first and foremost I recommend relying on yourself and the knowledge of your setting to answer your questions. Look at the conditions and situations enough and ask yourself "why" or "what if" and you'll find the answers. Doing research on historical earth is excellent for ideas and inspiration, but grossly overated for actual use in a fantasy setting because historical earth did not have to deal with the existence of monsters, magic and non-human races (in order of least to most impact.) The existence of monsters, argueably, would have the least social impact. It isn't hard to reason that for thousands of years on earth people believed in monsters. Simply put, if you believe a forest is haunted by demons you will live as if the forest is haunted by demons. Magic, well, that is something every GM has to look at and consider regardless of setting. The existence of non-human races and the impact that would have on the human condition (and the non-human condition) I think depends on how much fantasy do you want in your fantasy games. Do they get along? Do they live apart? Racism? Tolkein strongly suggests that the races really don't get along very well and tend to keep to themselves, but that's Middle Earth and another world might be quite different. Point being, what type of societies would develop in a world of magic, monsters and multiple non-human races? Just food for thought. good gaming, Walter [/QUOTE]
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