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Chivalry & Sorcery vs Dungeons & Dragons
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<blockquote data-quote="Plane Sailing" data-source="post: 73166" data-attributes="member: 114"><p>I played in a few original C&S games and ran one for a while.</p><p></p><p>Hated it.</p><p></p><p>1. It was tied intimately into a feudal setting</p><p></p><p>2. There seemed to be exceptional rules and charts for everything</p><p></p><p>3. Combat was way complicated</p><p></p><p>4. Magic was way, way overpowered (the various "basic magic, manipulating fire, earth, water air with various combinations of attach, detach etc" were nicely written but allowed horrific damage to be generated easily.</p><p></p><p>5. I created a "solitary hex master" with a legitimate charisma of about 32 - and Cha was the prime stat for shm's. The system was quite open to abuse.</p><p></p><p>So speaking personally, I found nothing inspiring in it, and nothing to commend it.</p><p></p><p>This isn't to say that many people didn't derive great enjoyment from it - they did. I believe Lee Gold (of Alarums and Excursions fame) did a sort of japanse RPG version based on C&S for instance.</p><p></p><p>I never saw any later generation versions of C&S, and couldn't comment on them. My views are entirely based on the first edition. It seemed about that time that C&S came out as a "more complicated D&D" and Runequest came out as a "rethought from the basics RPG". We went the Runequest route.</p><p></p><p>Best wishes</p></blockquote><p></p>
[QUOTE="Plane Sailing, post: 73166, member: 114"] I played in a few original C&S games and ran one for a while. Hated it. 1. It was tied intimately into a feudal setting 2. There seemed to be exceptional rules and charts for everything 3. Combat was way complicated 4. Magic was way, way overpowered (the various "basic magic, manipulating fire, earth, water air with various combinations of attach, detach etc" were nicely written but allowed horrific damage to be generated easily. 5. I created a "solitary hex master" with a legitimate charisma of about 32 - and Cha was the prime stat for shm's. The system was quite open to abuse. So speaking personally, I found nothing inspiring in it, and nothing to commend it. This isn't to say that many people didn't derive great enjoyment from it - they did. I believe Lee Gold (of Alarums and Excursions fame) did a sort of japanse RPG version based on C&S for instance. I never saw any later generation versions of C&S, and couldn't comment on them. My views are entirely based on the first edition. It seemed about that time that C&S came out as a "more complicated D&D" and Runequest came out as a "rethought from the basics RPG". We went the Runequest route. Best wishes [/QUOTE]
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