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Choices and railroads
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<blockquote data-quote="Whisper72" data-source="post: 2843470" data-attributes="member: 17339"><p>The real issue of railroading is when the players (or PC's) essentially have no real choice. So, it kinda depends upon the nature of both choices.</p><p></p><p>On the other hand, there is nothing wrong with one choice being somewhat 'preferent'. An example would be two choices where one leads to the continuation of the main plot and the other is clearly a tangent. Presumably, the DM may give hints that the side plot is very nice, the DM went through a lot of trouble to make it interesting for the PC's and somehow makes this known. The PC's may still choose to continue with the main plotline. Both choices are valid. Some hinting by the DM is no problem, but there should be no negative repercussions should the players decide to ignore the DM...</p></blockquote><p></p>
[QUOTE="Whisper72, post: 2843470, member: 17339"] The real issue of railroading is when the players (or PC's) essentially have no real choice. So, it kinda depends upon the nature of both choices. On the other hand, there is nothing wrong with one choice being somewhat 'preferent'. An example would be two choices where one leads to the continuation of the main plot and the other is clearly a tangent. Presumably, the DM may give hints that the side plot is very nice, the DM went through a lot of trouble to make it interesting for the PC's and somehow makes this known. The PC's may still choose to continue with the main plotline. Both choices are valid. Some hinting by the DM is no problem, but there should be no negative repercussions should the players decide to ignore the DM... [/QUOTE]
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