Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Choices, Choices, Choices, or what's a DM to do?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="bento" data-source="post: 3454949" data-attributes="member: 36597"><p>After a six month dry spell it looks like I found a new gaming group through the local MeetUp. Their current DM wants to play more, and they gave me a test spin at the MeetUp yesterday afternoon. Except for forgetting to dish out the monster's damage during the first few rounds of combat, I kept them engaged the whole time and ran things smoothly. I'll be starting in a few weeks, maybe a month while they finish their current game, so I need to make some choices on what we'll play. </p><p></p><p>I own the following settings: Eberron, Greyhawk, Blue Rose, Savage Tide AP, the Ravenloft book, the DCC box set (with gazeteer and maps), and Kara-Tur material. I have also been buying old modules like The Lost City and Destert of Desolation.</p><p></p><p>First is deciding on character levels. They've said they'd like to start out around 4th level as 1st level is too deadly. For somethings like running Ravenloft it makes sense, but using the DCC box set they recommend starting the players as 1st level NPCs and running a "trial-by-fire" first adventure. I also like the idea of running the Masque of Dreams (Dungeon 142) 1st level adventure then go through a modified Lost City adventure.</p><p></p><p><em>If you were starting with a group you hadn't played with before, would you plan something short that might last three or four sessions at most, or jump into something long like an AP or big adventure like Ravenloft? </em></p><p><em></em></p><p><em>Would you introduce them to an entirely new setting like Eberron or stick with a generic fantasy setting like Greyhawk? </em> </p><p></p><p>I'm worried because on the one hand I want to be able to adjust quickly to their tastes, while on the other hand I want to feel like I'm helping build to something larger. </p><p></p><p>On the plus side for me, these people are around my own age (late 30s to early 40s) and tell me they prefer story development over dungeon crawls & hack n' slash.</p><p></p><p>What are your thoughts / experiences with this situation?</p></blockquote><p></p>
[QUOTE="bento, post: 3454949, member: 36597"] After a six month dry spell it looks like I found a new gaming group through the local MeetUp. Their current DM wants to play more, and they gave me a test spin at the MeetUp yesterday afternoon. Except for forgetting to dish out the monster's damage during the first few rounds of combat, I kept them engaged the whole time and ran things smoothly. I'll be starting in a few weeks, maybe a month while they finish their current game, so I need to make some choices on what we'll play. I own the following settings: Eberron, Greyhawk, Blue Rose, Savage Tide AP, the Ravenloft book, the DCC box set (with gazeteer and maps), and Kara-Tur material. I have also been buying old modules like The Lost City and Destert of Desolation. First is deciding on character levels. They've said they'd like to start out around 4th level as 1st level is too deadly. For somethings like running Ravenloft it makes sense, but using the DCC box set they recommend starting the players as 1st level NPCs and running a "trial-by-fire" first adventure. I also like the idea of running the Masque of Dreams (Dungeon 142) 1st level adventure then go through a modified Lost City adventure. [I]If you were starting with a group you hadn't played with before, would you plan something short that might last three or four sessions at most, or jump into something long like an AP or big adventure like Ravenloft? Would you introduce them to an entirely new setting like Eberron or stick with a generic fantasy setting like Greyhawk? [/I] I'm worried because on the one hand I want to be able to adjust quickly to their tastes, while on the other hand I want to feel like I'm helping build to something larger. On the plus side for me, these people are around my own age (late 30s to early 40s) and tell me they prefer story development over dungeon crawls & hack n' slash. What are your thoughts / experiences with this situation? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Choices, Choices, Choices, or what's a DM to do?
Top