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General Tabletop Discussion
*Pathfinder & Starfinder
Choices not pigeonholes (racial stat bonii)
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<blockquote data-quote="DanmarLOK" data-source="post: 4625727" data-attributes="member: 71480"><p>I'm about to institute a house rule for a new 4e campaign. It's just really been grating on me to hear players going, "I'm going to be a wizard." and others going "Okay, if you want the bonus intelligence you have to pick Eladrin or Tiefling?" because those are the two races with +2 int. </p><p></p><p>Want to be the strongest fighter you can be? Dragonborn is your option.</p><p></p><p>(this all presumes that human with the single +2 to any stat isn't wanted and that monster races or non-released races aren't an option or desired).</p><p></p><p>So after little thought I'm going to institute the following rule on racial increases:</p><p></p><p style="margin-left: 20px"><strong>Character House Rule #2:</strong> Racial Stat Increases have been changed. Each race except for human now gets +2 to any stat of their choice and +1 to any of the race's existing dominate stats. </p> <p style="margin-left: 20px"><em>Example:</em> Dragonborn Wizard with +2 int and +1 str OR cha. Dwarvish Rogue with +2 dex and +1 con OR wisdom.</p> <p style="margin-left: 20px"></p><p>The game should be about choices, not pigeonholes. And those racial bonuses smell strongly of pigeon poop to me. </p><p></p><p>As a caveat let me state my group has no min/maxers, no char-op's, no twinks. But it is a minor irritation to most of them that numerically a halfling wizard can never be as good as a eladrin wizard. I think the above rule helps that to some extent. They all have professed that it sounds good on paper and we'll have to see how it plays out. </p><p></p><p>Just thought I'd see what others have to say about it. And we've all been playing a very long time, most from 1st edition onwards although we did pretty much give 3.5 a complete miss after our time with 3.0.</p></blockquote><p></p>
[QUOTE="DanmarLOK, post: 4625727, member: 71480"] I'm about to institute a house rule for a new 4e campaign. It's just really been grating on me to hear players going, "I'm going to be a wizard." and others going "Okay, if you want the bonus intelligence you have to pick Eladrin or Tiefling?" because those are the two races with +2 int. Want to be the strongest fighter you can be? Dragonborn is your option. (this all presumes that human with the single +2 to any stat isn't wanted and that monster races or non-released races aren't an option or desired). So after little thought I'm going to institute the following rule on racial increases: [INDENT][B]Character House Rule #2:[/B] Racial Stat Increases have been changed. Each race except for human now gets +2 to any stat of their choice and +1 to any of the race's existing dominate stats. [I]Example:[/I] Dragonborn Wizard with +2 int and +1 str OR cha. Dwarvish Rogue with +2 dex and +1 con OR wisdom. [/INDENT] The game should be about choices, not pigeonholes. And those racial bonuses smell strongly of pigeon poop to me. As a caveat let me state my group has no min/maxers, no char-op's, no twinks. But it is a minor irritation to most of them that numerically a halfling wizard can never be as good as a eladrin wizard. I think the above rule helps that to some extent. They all have professed that it sounds good on paper and we'll have to see how it plays out. Just thought I'd see what others have to say about it. And we've all been playing a very long time, most from 1st edition onwards although we did pretty much give 3.5 a complete miss after our time with 3.0. [/QUOTE]
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Choices not pigeonholes (racial stat bonii)
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