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<blockquote data-quote="lichmaster" data-source="post: 8437111" data-attributes="member: 6683330"><p>Yep. Although it's something I'd also see adepts doing.</p><p></p><p>But Warmaster seems seriously underwhelming:</p><p>- We don't know what mastering a combat maneuver means yet. I hope it's cool and balances the point below</p><p><span style="color: rgb(0, 0, 0)">- Choosing a maneuver up to level 3 to be used without spending effort is cool. Until you see that the ranger can do so at level 9 (flash of steel, which gives the level 3 maneuvers whirlwind attack or volley) and eventually again at level 15 with the warden subclass (ride enemy, 1st level manuver)</span></p><p><span style="color: rgb(0, 0, 0)">- Finishing blow is also very cool, but for 1/rest is more of a ribbon than an actual capstone. The capstones of the adept are much stronger imo: deathblow is "on hit, turn into a crit for max damage 1/rest". Finishing blow can do so only if the hit is already a crit, so you can just decide to use it to hit once, out of desperation. It's more flexible, sure, but on a hit Deathblow allows you to turn a hit into a maxxed crit, which you cannot do with Finishing blow [Edit: there's the fear effect, on top, which is cool and the adept doesn't have. Maybe this evens things out a bit, but the point above is of great concern to me]</span></p></blockquote><p></p>
[QUOTE="lichmaster, post: 8437111, member: 6683330"] Yep. Although it's something I'd also see adepts doing. But Warmaster seems seriously underwhelming: - We don't know what mastering a combat maneuver means yet. I hope it's cool and balances the point below [COLOR=rgb(0, 0, 0)]- Choosing a maneuver up to level 3 to be used without spending effort is cool. Until you see that the ranger can do so at level 9 (flash of steel, which gives the level 3 maneuvers whirlwind attack or volley) and eventually again at level 15 with the warden subclass (ride enemy, 1st level manuver) - Finishing blow is also very cool, but for 1/rest is more of a ribbon than an actual capstone. The capstones of the adept are much stronger imo: deathblow is "on hit, turn into a crit for max damage 1/rest". Finishing blow can do so only if the hit is already a crit, so you can just decide to use it to hit once, out of desperation. It's more flexible, sure, but on a hit Deathblow allows you to turn a hit into a maxxed crit, which you cannot do with Finishing blow [Edit: there's the fear effect, on top, which is cool and the adept doesn't have. Maybe this evens things out a bit, but the point above is of great concern to me][/COLOR] [/QUOTE]
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