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*Pathfinder & Starfinder
Choose Blur over Mirror Image
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<blockquote data-quote="Elder-Basilisk" data-source="post: 459005" data-attributes="member: 3146"><p>If you ask me, blur shouldn't even be on the list of potential spells to choose unless you're in a campaign that features lots of rogues <em>on both sides</em>.</p><p></p><p>Obscuring mist and fog cloud are better ways to deal with rogues on the other side since they protect everyone in the combat from sneak attacks not just one individual.</p><p></p><p>As far as blur goes for protecting characters, according to my calculations, it's not comparable to mirror image. . . .heck, it's not even comparable to mage armor or protection from evil. Consider what a 20% miss chance really means:</p><p></p><p>Best case scenario--opponent needs to roll a 2 in order to hit you.</p><p>In this case, a 20% miss chance is equal to 3.8 points of AC. (Of course, making sure your opponent only hits you on a 5 effectively is a waste of time--he's still going to hit you 75% of the time so you'd be better off doing something that reduced the number of rounds he'll be hitting you--like killing him with a magic missile).</p><p></p><p>A more common scenario--opponent needs to roll an 11 in order to hit the target. In this case, blur is equivalent to 2 points of AC. It's pulled even with protection from evil in terms of damage taken from weapons but protection from evil also protects from mental domination and gives a resistance bonus to saves.</p><p></p><p>As your opponent needs to roll higher and higher in order to hit you (as he probably will if you use the shield spell in combination with mage armor, bracers of armor, or a decent dex already), blur's 20% miss chance becomes less and less significant.</p><p></p><p>The bottom line? Blur is pretty weak--and would still be weak even if it were a first level spell.</p><p></p><p>So pick up mirror image or better yet pick up Invisibility. Both of them are far more useful and powerful than blur.</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 459005, member: 3146"] If you ask me, blur shouldn't even be on the list of potential spells to choose unless you're in a campaign that features lots of rogues [i]on both sides[/i]. Obscuring mist and fog cloud are better ways to deal with rogues on the other side since they protect everyone in the combat from sneak attacks not just one individual. As far as blur goes for protecting characters, according to my calculations, it's not comparable to mirror image. . . .heck, it's not even comparable to mage armor or protection from evil. Consider what a 20% miss chance really means: Best case scenario--opponent needs to roll a 2 in order to hit you. In this case, a 20% miss chance is equal to 3.8 points of AC. (Of course, making sure your opponent only hits you on a 5 effectively is a waste of time--he's still going to hit you 75% of the time so you'd be better off doing something that reduced the number of rounds he'll be hitting you--like killing him with a magic missile). A more common scenario--opponent needs to roll an 11 in order to hit the target. In this case, blur is equivalent to 2 points of AC. It's pulled even with protection from evil in terms of damage taken from weapons but protection from evil also protects from mental domination and gives a resistance bonus to saves. As your opponent needs to roll higher and higher in order to hit you (as he probably will if you use the shield spell in combination with mage armor, bracers of armor, or a decent dex already), blur's 20% miss chance becomes less and less significant. The bottom line? Blur is pretty weak--and would still be weak even if it were a first level spell. So pick up mirror image or better yet pick up Invisibility. Both of them are far more useful and powerful than blur. [/QUOTE]
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