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<blockquote data-quote="mhacdebhandia" data-source="post: 2828944" data-attributes="member: 18832"><p>I usually play human characters.</p><p></p><p>I like the warforged, but my liking for them is specific <strong>to</strong> the warforged; I'm not that fond of other construct races I've seen, especially nothing than can be described as a "bio-droid" (though Mike Mearls' ironborn are good too).</p><p></p><p>I dislike subraces, for the same reason Keith Baker does: there's no good reason to implement biological (mechanical) changes because you live on mountain peaks rather than in forest glades. This is doubly so given that D&D histories are usually measured in thousands of years, not the millions "real" evolution requires, and that the worst offenders - elves - would have even fewer generations during that time to evolve in the first place.</p><p></p><p>"Brutish" races generally fall into the trap of being stereotyped as brutish or savage. If I were going to include orcs or goblins in a setting, I'd want some variety; Eberron does well in this regard with its varied orc tribes and fallen goblinoid empire.</p><p></p><p>I'm not going to opine about every choice!</p><p></p><p>I selected "demonic races" - though I don't think the changeling fits in that category, at all - because I like settings with noticeable interaction with fiends and celestials, and "fiendtouched" races showcase these elements.</p></blockquote><p></p>
[QUOTE="mhacdebhandia, post: 2828944, member: 18832"] I usually play human characters. I like the warforged, but my liking for them is specific [b]to[/b] the warforged; I'm not that fond of other construct races I've seen, especially nothing than can be described as a "bio-droid" (though Mike Mearls' ironborn are good too). I dislike subraces, for the same reason Keith Baker does: there's no good reason to implement biological (mechanical) changes because you live on mountain peaks rather than in forest glades. This is doubly so given that D&D histories are usually measured in thousands of years, not the millions "real" evolution requires, and that the worst offenders - elves - would have even fewer generations during that time to evolve in the first place. "Brutish" races generally fall into the trap of being stereotyped as brutish or savage. If I were going to include orcs or goblins in a setting, I'd want some variety; Eberron does well in this regard with its varied orc tribes and fallen goblinoid empire. I'm not going to opine about every choice! I selected "demonic races" - though I don't think the changeling fits in that category, at all - because I like settings with noticeable interaction with fiends and celestials, and "fiendtouched" races showcase these elements. [/QUOTE]
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