Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Choose the Illusion: Dungeon Mastering
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ringlerun" data-source="post: 5756823" data-attributes="member: 6668496"><p>I know i am going to get flamed for any comments i make, but i like reading the hate. To me all you are creating is a railroad story with a few side rails just in case. A GM can create a base outline of what he might want to create but players are a random chaos factor that are going to destroy any well developed plans you conceive.</p><p></p><p>In your example you have got a the precious baby of the king being kidnapped. And an obscure clue on how to find said baby. A pretty strait forward start to an adventure. The problem i see is that you are deciding the end of the adventure with 2 possible outcomes without taking into account that players are individuals who have their own whims and agenda's outside of what the GM tries to create.</p><p></p><p>I was going to say a few thing about different outcomes to the adventure but other people have posted similar.</p><p></p><p>Most written adventures are either a sandbox, or a railroad. As a GM even if you know the group intimately and have played with them for years. The players are still going to do stuff that you will not be able to foresee or even plan for. And to try and think of all the different possible outcomes for a written adventure is impossible it cant be done.</p><p></p><p>To be a good GM IMO is thinking on your feet. Reacting instantly to the players choices. Creating interesting and enjoyable encounters. Using the players ideas and incorporating them into the game. Creating a living breathing environment for the players to adventure in and most of all having lots of fun. Oh and also knowing the rules well enough that during play you don't have to stop to look up some table or skill modifier. And a good dose of imagination goes a long way too.</p><p></p><p>I will also add that Roleplaying has no right or wrong way. If the GM and players are having fun thats all that matters.</p></blockquote><p></p>
[QUOTE="Ringlerun, post: 5756823, member: 6668496"] I know i am going to get flamed for any comments i make, but i like reading the hate. To me all you are creating is a railroad story with a few side rails just in case. A GM can create a base outline of what he might want to create but players are a random chaos factor that are going to destroy any well developed plans you conceive. In your example you have got a the precious baby of the king being kidnapped. And an obscure clue on how to find said baby. A pretty strait forward start to an adventure. The problem i see is that you are deciding the end of the adventure with 2 possible outcomes without taking into account that players are individuals who have their own whims and agenda's outside of what the GM tries to create. I was going to say a few thing about different outcomes to the adventure but other people have posted similar. Most written adventures are either a sandbox, or a railroad. As a GM even if you know the group intimately and have played with them for years. The players are still going to do stuff that you will not be able to foresee or even plan for. And to try and think of all the different possible outcomes for a written adventure is impossible it cant be done. To be a good GM IMO is thinking on your feet. Reacting instantly to the players choices. Creating interesting and enjoyable encounters. Using the players ideas and incorporating them into the game. Creating a living breathing environment for the players to adventure in and most of all having lots of fun. Oh and also knowing the rules well enough that during play you don't have to stop to look up some table or skill modifier. And a good dose of imagination goes a long way too. I will also add that Roleplaying has no right or wrong way. If the GM and players are having fun thats all that matters. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Choose the Illusion: Dungeon Mastering
Top