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<blockquote data-quote="Hussar" data-source="post: 5757513" data-attributes="member: 22779"><p>What story is being created during Bingo? You have no characters, no plot, and no setting. The choice of one ball has absolutely no impact on the next ball, so there is no logical causal chain. It's a collection of purely random numbers. Heck the die roller here at En World can generate the same effect. Does that mean using the random die roller here I'm creating a story?</p><p></p><p>I would say no. And, I'd say that anyone would have a pretty tough time chaining together a narrative based on the random selection of numbers and letters.</p><p></p><p>Same with Monopoly. There is no character in Monopoly. You could add character I suppose, but, by the presumptions of the game, you don't. There is no causal chain of events either. I go from one space to another space based entirely on a random die roll. There's no reason why I go from Baltic to Vermont. I could add a reason, sure, but, again, the game is, in no way, changed by that.</p><p></p><p>However, in any RPG, the chain of events from A to B to C is based on an in-game logic that is not only apparent to any observer, but is actually required in order to play the game. If I open the door, I don't suddenly find myself standing on a mountain without some sort of in-game causal reasoning. The door was trapped, teleporting me to the top of the mountain.</p><p></p><p>Every event in an RPG has a causal chain that is defined by the game and the in-game logic. Thus, every single RPG in existence creates a narrative during play. It creates a causal chain of events that follows a (hopefully) consistent paradigm of that particular imagined space. Characters are not simply game pieces randomly jumping from points A to B to C. They are actors within that fictional space and the primary point of play is to experience that fictional space through the eyes of that fictional character, even if that fictional character is just an avatar for you personally in that fictional space.</p><p></p><p>All RPG's work like this. Every single one. It's the most primary defining element of all RPG's and the biggest distinction of RPG's from every other form of game.</p></blockquote><p></p>
[QUOTE="Hussar, post: 5757513, member: 22779"] What story is being created during Bingo? You have no characters, no plot, and no setting. The choice of one ball has absolutely no impact on the next ball, so there is no logical causal chain. It's a collection of purely random numbers. Heck the die roller here at En World can generate the same effect. Does that mean using the random die roller here I'm creating a story? I would say no. And, I'd say that anyone would have a pretty tough time chaining together a narrative based on the random selection of numbers and letters. Same with Monopoly. There is no character in Monopoly. You could add character I suppose, but, by the presumptions of the game, you don't. There is no causal chain of events either. I go from one space to another space based entirely on a random die roll. There's no reason why I go from Baltic to Vermont. I could add a reason, sure, but, again, the game is, in no way, changed by that. However, in any RPG, the chain of events from A to B to C is based on an in-game logic that is not only apparent to any observer, but is actually required in order to play the game. If I open the door, I don't suddenly find myself standing on a mountain without some sort of in-game causal reasoning. The door was trapped, teleporting me to the top of the mountain. Every event in an RPG has a causal chain that is defined by the game and the in-game logic. Thus, every single RPG in existence creates a narrative during play. It creates a causal chain of events that follows a (hopefully) consistent paradigm of that particular imagined space. Characters are not simply game pieces randomly jumping from points A to B to C. They are actors within that fictional space and the primary point of play is to experience that fictional space through the eyes of that fictional character, even if that fictional character is just an avatar for you personally in that fictional space. All RPG's work like this. Every single one. It's the most primary defining element of all RPG's and the biggest distinction of RPG's from every other form of game. [/QUOTE]
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