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<blockquote data-quote="Hussar" data-source="post: 5762753" data-attributes="member: 22779"><p>But, this is the same thing that DannyA brought up earlier. You, as GM, KNOW these things beforehand. Thus, you can plot out you decision tree based on these facts. If the princess is already assassinated, then an end point, "The princess is rescued" isn't going to happen. It can't because she's already dead. Same if she's a petrified statue. But, the petrified statue means that they are most likely going to try to find some way to un-stoning her. Thus, you build your matrix around that idea.</p><p></p><p>Oh look, we have a plot and story.</p><p></p><p>[MENTION=53980]Fanaelialae[/MENTION] - I'm not 100% convinced. I think there is a real resistance to the idea that RPG's=collaborative storytelling games that is based on the idea that story=railroad and plot=railroad. It's also strongly based in the idea that the one true way of gaming is the sandbox and that sandboxes don't have plots.</p><p></p><p>All of which is utterly ridiculous. But, it is a persistent meme in gaming. The opposite of sandbox is linear, railroading is just as easy to do in a sandbox as a linear adventure. And, sandboxes are simply a collection (or matrix) of plots for the players to interact with, otherwise you wind up with a litterbox campaign where the players run around in circles never actually accomplishing anything.</p></blockquote><p></p>
[QUOTE="Hussar, post: 5762753, member: 22779"] But, this is the same thing that DannyA brought up earlier. You, as GM, KNOW these things beforehand. Thus, you can plot out you decision tree based on these facts. If the princess is already assassinated, then an end point, "The princess is rescued" isn't going to happen. It can't because she's already dead. Same if she's a petrified statue. But, the petrified statue means that they are most likely going to try to find some way to un-stoning her. Thus, you build your matrix around that idea. Oh look, we have a plot and story. [MENTION=53980]Fanaelialae[/MENTION] - I'm not 100% convinced. I think there is a real resistance to the idea that RPG's=collaborative storytelling games that is based on the idea that story=railroad and plot=railroad. It's also strongly based in the idea that the one true way of gaming is the sandbox and that sandboxes don't have plots. All of which is utterly ridiculous. But, it is a persistent meme in gaming. The opposite of sandbox is linear, railroading is just as easy to do in a sandbox as a linear adventure. And, sandboxes are simply a collection (or matrix) of plots for the players to interact with, otherwise you wind up with a litterbox campaign where the players run around in circles never actually accomplishing anything. [/QUOTE]
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