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<blockquote data-quote="JamesonCourage" data-source="post: 5763014" data-attributes="member: 6668292"><p>Right. However, the term <em>collaborative storytelling</em> is generally used to describe something else. As I mentioned in the last few pages of this thread. "Generating a story through play" is different in colloquial use than "storytelling game" or "collaborative storytelling".</p><p></p><p></p><p>As you can see from this link, a "collaborative" role-playing game relates more to players getting in on traditional GMing, not "people sitting around having a story arise from play."</p><p></p><p></p><p>"Story" is this sense is used as "plot", which means that each player would need to "collaborate" on the game by making a conscious decision to add events that make up a story. If you make decisions in-game, but without the intent to create plot points in the story, you are not engaging in the "collaborative storytelling" as used in this sense.</p><p></p><p></p><p>In this method, also known as "collaborative role-playing", people take turns taking over normal "GM" duties. Again, there's a common theme to the term "collaborative role-playing" that exceeds "people sitting around having a story arise from play" or the like.</p><p></p><p>Basically, like it's been said, it seems like you're using a loaded term in that it means something else from what you mean (to some people). Saying "every RPG will produce a story" means something else from the above definitions of "collaborative storytelling" in the context of an RPG. And, if you're approaching things from a more literal definition standpoint, I'd say that unless the players explicitly intend to create a story, then they aren't "collaborating" on it. I can link those definitions and make my argument if you'd like, but linking definitions gets me enough flak to discourage me from doing it more often, no matter how clarifying it is.</p><p></p><p>I'm really not trying to be purposefully argumentative here. I do agree with you in that every campaign will result in a story. But, the phrase "collaborative storytelling" is charged with meaning already within the context of RPGs, and arguing with people who disagree might seem bewildering without knowing why that is. As always, play what you like <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="JamesonCourage, post: 5763014, member: 6668292"] Right. However, the term [I]collaborative storytelling[/I] is generally used to describe something else. As I mentioned in the last few pages of this thread. "Generating a story through play" is different in colloquial use than "storytelling game" or "collaborative storytelling". As you can see from this link, a "collaborative" role-playing game relates more to players getting in on traditional GMing, not "people sitting around having a story arise from play." "Story" is this sense is used as "plot", which means that each player would need to "collaborate" on the game by making a conscious decision to add events that make up a story. If you make decisions in-game, but without the intent to create plot points in the story, you are not engaging in the "collaborative storytelling" as used in this sense. In this method, also known as "collaborative role-playing", people take turns taking over normal "GM" duties. Again, there's a common theme to the term "collaborative role-playing" that exceeds "people sitting around having a story arise from play" or the like. Basically, like it's been said, it seems like you're using a loaded term in that it means something else from what you mean (to some people). Saying "every RPG will produce a story" means something else from the above definitions of "collaborative storytelling" in the context of an RPG. And, if you're approaching things from a more literal definition standpoint, I'd say that unless the players explicitly intend to create a story, then they aren't "collaborating" on it. I can link those definitions and make my argument if you'd like, but linking definitions gets me enough flak to discourage me from doing it more often, no matter how clarifying it is. I'm really not trying to be purposefully argumentative here. I do agree with you in that every campaign will result in a story. But, the phrase "collaborative storytelling" is charged with meaning already within the context of RPGs, and arguing with people who disagree might seem bewildering without knowing why that is. As always, play what you like :) [/QUOTE]
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