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<blockquote data-quote="DeathOfRats" data-source="post: 1128792" data-attributes="member: 14324"><p>Well, the pc in question has adventured far and wide encountering many situations. He has singlehandedly rescued party members from dungeons and fireballed them by mistake many a time yet still he survives by some stroke of luck.</p><p></p><p>I was always pretty confident in spell selection in 2nd Edition, but many things have changed especially with 3.0 - 3.5 etc. Generally he was an augmenter of party abilities with haste, strength etc but with utility spells such as fly, arcane eye, scry, teleport etc to help out with adventuring. I am working him towards Archmage at the moment, regardless of the decline in spell power from 3.0 - 3.5 I still think the description fits him well and the Mastery of Elements/Counterspelling look damn nice.</p><p></p><p>His defenses at the moment are some nice bracers +6, ring of protection+2 and cloak of major displacement along with a homebrew misc item of +1 resistances.</p><p></p><p>I'm pretty confident in my spell selections as follows:</p><p></p><p>a) </p><p>1st</p><p>Unseen Servant x2, Sleep x2, Magic Missile x2</p><p>2nd</p><p>Mirror Image x2, Fog Cloud x2, Invisibility x2</p><p>3rd</p><p>Dispel Magic x2, Tongues, Fly, Lightning Bolt</p><p>4th</p><p>Dimension Door, Polymorph, Scrying, Stoneskin</p><p>5th</p><p>Magic Jar, Teleport x2</p><p>6th</p><p>Disintegrate, Repulsion</p><p></p><p>b) Pretty much the same, but sub for all 1st = MM, an Acid Arrow for 2nd instead of a fog cloud, fireball for tongues, ice storm for scrying and a cone of cold for one of the teleports.</p><p></p><p>c) Got to work with b) but unsure of casting order....perhaps stoneskin followed by magic jar etc.</p></blockquote><p></p>
[QUOTE="DeathOfRats, post: 1128792, member: 14324"] Well, the pc in question has adventured far and wide encountering many situations. He has singlehandedly rescued party members from dungeons and fireballed them by mistake many a time yet still he survives by some stroke of luck. I was always pretty confident in spell selection in 2nd Edition, but many things have changed especially with 3.0 - 3.5 etc. Generally he was an augmenter of party abilities with haste, strength etc but with utility spells such as fly, arcane eye, scry, teleport etc to help out with adventuring. I am working him towards Archmage at the moment, regardless of the decline in spell power from 3.0 - 3.5 I still think the description fits him well and the Mastery of Elements/Counterspelling look damn nice. His defenses at the moment are some nice bracers +6, ring of protection+2 and cloak of major displacement along with a homebrew misc item of +1 resistances. I'm pretty confident in my spell selections as follows: a) 1st Unseen Servant x2, Sleep x2, Magic Missile x2 2nd Mirror Image x2, Fog Cloud x2, Invisibility x2 3rd Dispel Magic x2, Tongues, Fly, Lightning Bolt 4th Dimension Door, Polymorph, Scrying, Stoneskin 5th Magic Jar, Teleport x2 6th Disintegrate, Repulsion b) Pretty much the same, but sub for all 1st = MM, an Acid Arrow for 2nd instead of a fog cloud, fireball for tongues, ice storm for scrying and a cone of cold for one of the teleports. c) Got to work with b) but unsure of casting order....perhaps stoneskin followed by magic jar etc. [/QUOTE]
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