Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
ShortQuests -- Pocket Sized Adventures! An all-new collection of digest-sized D&D adventures designed for 1-2 game sessions.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Choose your spell list !
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Beholder Bob" data-source="post: 1130221" data-attributes="member: 12866"><p>Ohhh, fun fun!! Betray, backstab, and destroy (option C).</p><p></p><p>1st: set it up. Going bonkers in the middle of the group will get you killed real fast, you need to cast your longterm spells (stoneskin) when you are still considered an ally.</p><p>2nd: they consider you a friend - start off with a contingency of being touched on the forehead, diminsion door (choose a real safe spot). now tell the priest your going to cast a spell on him (one he likes, bull strength, stoneskin, whatever - so long as its believable. Set it up so it makes sense!). Cast magic jar instead (or better yet, a couple good spells such as bull strength, prot vs arrows, fly, then the magic jar) now you are inside the guy that does the dispel magic spells, has a good armor class and fighting ability. Wage your war on your friends (that armor kills any chance of casting somatic, so prepare with still spell or memorize non-somatic component spells. Consider darkness, followed by area of effect goodness (stilled, of course). You (the priest) will die shortly, 3 against one is just to tough a fight. Return to your body (make sure your diminsion door does not take you out of range) and continue, or take over the rogue or fighter and repeat.</p><p></p><p>spells: depends on your meta magic skills. summoned monsters are great for creating diversions, and turning evil allows a wider selection then enjoyed prior. Ice storm is a good anti-rogue spell, as is magic missiles. Focus on their save weaknesses. Pick the fight while camping for the night (and you do the gaurd duty). Cover yourself with an illusion so you are not considered the bad guy initially. Also, can you get a PC alone with you and do the magic jar trick? Then when they are done fighting him, show up "unaware" of what occured or with a good story. Now 1 less to kill. Then do the magic jar with the priest. Attack the PC's with nightmare over several days. If group used to you doing mass spells, what about an area effect meta hold person or hideous laughter. All you need is a group not resisting your spells long enough to make them helpless. Save the damage spells for when they get no saves.</p></blockquote><p></p>
[QUOTE="Beholder Bob, post: 1130221, member: 12866"] Ohhh, fun fun!! Betray, backstab, and destroy (option C). 1st: set it up. Going bonkers in the middle of the group will get you killed real fast, you need to cast your longterm spells (stoneskin) when you are still considered an ally. 2nd: they consider you a friend - start off with a contingency of being touched on the forehead, diminsion door (choose a real safe spot). now tell the priest your going to cast a spell on him (one he likes, bull strength, stoneskin, whatever - so long as its believable. Set it up so it makes sense!). Cast magic jar instead (or better yet, a couple good spells such as bull strength, prot vs arrows, fly, then the magic jar) now you are inside the guy that does the dispel magic spells, has a good armor class and fighting ability. Wage your war on your friends (that armor kills any chance of casting somatic, so prepare with still spell or memorize non-somatic component spells. Consider darkness, followed by area of effect goodness (stilled, of course). You (the priest) will die shortly, 3 against one is just to tough a fight. Return to your body (make sure your diminsion door does not take you out of range) and continue, or take over the rogue or fighter and repeat. spells: depends on your meta magic skills. summoned monsters are great for creating diversions, and turning evil allows a wider selection then enjoyed prior. Ice storm is a good anti-rogue spell, as is magic missiles. Focus on their save weaknesses. Pick the fight while camping for the night (and you do the gaurd duty). Cover yourself with an illusion so you are not considered the bad guy initially. Also, can you get a PC alone with you and do the magic jar trick? Then when they are done fighting him, show up "unaware" of what occured or with a good story. Now 1 less to kill. Then do the magic jar with the priest. Attack the PC's with nightmare over several days. If group used to you doing mass spells, what about an area effect meta hold person or hideous laughter. All you need is a group not resisting your spells long enough to make them helpless. Save the damage spells for when they get no saves. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Choose your spell list !
Top