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<blockquote data-quote="Beholder Bob" data-source="post: 1130567" data-attributes="member: 12866"><p></p><p></p><p>Most true. This is why the caster needs to be damn sneaky. Provide a diversion (have your familiar knock over something to create a loud noise, cast the magic jar or big nasty spell with still spell or silent spell so now its missing part of what makes it possible to spot). imagine the area laughter spell cast with silent or still spell and by a fellow with eschew components, not easy to figure out in time. As a DM, as long as no one is concerned / watching, I'd make it damn hard to figure out what spell is being cast unless some unusual stuff was required (must sodomize a goat while yelling the alphabet backwards would be easier to notice then a wizard muttering quitely and covering the material component in his hand). Also, tell them your casting a spell from the same school (say heroism while casting the laughter spell, both enchantments) should make it harder to figure out. Mostly though, keep them busy.</p><p></p><p>Spellcraft identify spell being cast: DC =15 + spell level, Identify a spell being cast. <em>(You must see or hear the spell’s verbal or somatic components.) </em> No action required. No retry.</p><p>Italics mine. If they are distracted (not watching you) and you cast it w/silent meta, or create a loud distraction w still, no roll. Still best if no one is watching you. My preference would be for my familiar to 'accidently' knock over a tent pole or push over one of my thunderstones. Also, an accomplice who talks to the fellow with spellcraft while I'm busy casting would make your life easier, depending on prep time (cast a summon monster VI while not in view, while friends go to fight new monster, yell out "I'm casting mass heroism, don't fight it" while they are ahead of you). As a player, the monster summoned, its actions, and the real spell I'll cast would be told to the DM before the 'event'.</p></blockquote><p></p>
[QUOTE="Beholder Bob, post: 1130567, member: 12866"] [SIZE=1][/SIZE] Most true. This is why the caster needs to be damn sneaky. Provide a diversion (have your familiar knock over something to create a loud noise, cast the magic jar or big nasty spell with still spell or silent spell so now its missing part of what makes it possible to spot). imagine the area laughter spell cast with silent or still spell and by a fellow with eschew components, not easy to figure out in time. As a DM, as long as no one is concerned / watching, I'd make it damn hard to figure out what spell is being cast unless some unusual stuff was required (must sodomize a goat while yelling the alphabet backwards would be easier to notice then a wizard muttering quitely and covering the material component in his hand). Also, tell them your casting a spell from the same school (say heroism while casting the laughter spell, both enchantments) should make it harder to figure out. Mostly though, keep them busy. Spellcraft identify spell being cast: DC =15 + spell level, Identify a spell being cast. [I](You must see or hear the spell’s verbal or somatic components.) [/I] No action required. No retry. Italics mine. If they are distracted (not watching you) and you cast it w/silent meta, or create a loud distraction w still, no roll. Still best if no one is watching you. My preference would be for my familiar to 'accidently' knock over a tent pole or push over one of my thunderstones. Also, an accomplice who talks to the fellow with spellcraft while I'm busy casting would make your life easier, depending on prep time (cast a summon monster VI while not in view, while friends go to fight new monster, yell out "I'm casting mass heroism, don't fight it" while they are ahead of you). As a player, the monster summoned, its actions, and the real spell I'll cast would be told to the DM before the 'event'. [/QUOTE]
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