Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
Choosing a Star Wars game
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="TyrantLobe" data-source="post: 6047497" data-attributes="member: 98072"><p>For the past couple of months I've had a major itch to run a Star Wars game. I've done some research on a few systems, and I'm now having some issues picking one to use. I've listed some observations (and concerns) about the systems I've looked at. I'd be greatful for any well conceived and supported opinions anyone may have.</p><p> </p><p><strong>Savage Worlds</strong></p><p>I like the relative simplicity of the rules, but in running a few practice combat scenarios, I've found same major concerns. With the way Aces and Raises work don't the heroes just walk through the opposition? I've seen cases where a hero one-shots another Wild Card. Fight over. Other cases where a group of Extras either try in vain to hit a Wild Card for several rounds or, with a lucky shot manages to put two Wounds on him. I like the idea of Fast! and Furious!, but so far it seems kind of out of whack and a bit too random.</p><p> </p><p><strong>Saga Edition</strong></p><p>I see many people profess love for Saga, and I'd like to believe them. One of major concerns is the Defense progression. I hated the fact that defenses were "artifically" raised in 4E by adding 1/2 level to a defense. With this mechanic, weaker enemies have no chance to pose a threat to a hero, since they can't even hit them eventually. In a fantasy game, this may not be a big deal, but in a Star Wars game, a relatively low-level enemy such as an Imperial Stormtrooper should still be a threat to a higher-level hero throughout the campaign. Sure they may have to gang-up to be a major threat, but that's fine. I'd prefer not to have to artificially pump up a stormtrooper to have them stay dangerous.</p><p> </p><p><strong>D20 Star Wars</strong></p><p>No thanks.</p><p> </p><p><strong>D6 Star Wars</strong></p><p>This is the system I know the least about. I remember reading through it back in the 90's and thinking it sounded fun. I know that many people still profess love for it, but I' like to know what the pros and cons are.</p><p> </p><p>I think I've explained my thoughts well enough. If not, I can try to clarify. I'm sure this issue has been discussed ad naseaum, so thanks in advance for any advice.</p></blockquote><p></p>
[QUOTE="TyrantLobe, post: 6047497, member: 98072"] For the past couple of months I've had a major itch to run a Star Wars game. I've done some research on a few systems, and I'm now having some issues picking one to use. I've listed some observations (and concerns) about the systems I've looked at. I'd be greatful for any well conceived and supported opinions anyone may have. [B]Savage Worlds[/B] I like the relative simplicity of the rules, but in running a few practice combat scenarios, I've found same major concerns. With the way Aces and Raises work don't the heroes just walk through the opposition? I've seen cases where a hero one-shots another Wild Card. Fight over. Other cases where a group of Extras either try in vain to hit a Wild Card for several rounds or, with a lucky shot manages to put two Wounds on him. I like the idea of Fast! and Furious!, but so far it seems kind of out of whack and a bit too random. [B]Saga Edition[/B] I see many people profess love for Saga, and I'd like to believe them. One of major concerns is the Defense progression. I hated the fact that defenses were "artifically" raised in 4E by adding 1/2 level to a defense. With this mechanic, weaker enemies have no chance to pose a threat to a hero, since they can't even hit them eventually. In a fantasy game, this may not be a big deal, but in a Star Wars game, a relatively low-level enemy such as an Imperial Stormtrooper should still be a threat to a higher-level hero throughout the campaign. Sure they may have to gang-up to be a major threat, but that's fine. I'd prefer not to have to artificially pump up a stormtrooper to have them stay dangerous. [B]D20 Star Wars[/B] No thanks. [B]D6 Star Wars[/B] This is the system I know the least about. I remember reading through it back in the 90's and thinking it sounded fun. I know that many people still profess love for it, but I' like to know what the pros and cons are. I think I've explained my thoughts well enough. If not, I can try to clarify. I'm sure this issue has been discussed ad naseaum, so thanks in advance for any advice. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Choosing a Star Wars game
Top