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Choosing a Star Wars game
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<blockquote data-quote="Obryn" data-source="post: 6047521" data-attributes="member: 11821"><p>Hey there! I've run Savage worlds and SWSE, so I know two of them. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I think SWSE has some pretty big mechanical issues that need addressed, primarily with melee combat and Use the Force. (Skills should never be used for attacks, when you can get like a +13 at 1st level or so. Just saying.) And the condition track can be exploited. Nevertheless, I have a soft spot in my heart for it and think it's overall a good (but flawed) game. My short-ish list is...</p><p></p><p>(1) Let Force Powers advance as an attack bonus of sorts, but give everyone +1 per level regardless of class. This may mess with the math in unanticipated ways, but as-is the Force system's bonuses are just broken.</p><p>(2) Full Attacks are useless enough as is without making them impossible for melee characters. Let them be done as standard actions with melee weapons, at least.</p><p>(3) The Withdraw action is simply crazy. Fix it by maybe removing it, or else add in Shifting from 4e.</p><p>(4) Curb condition track abuse ... somehow. I dunno.</p><p></p><p>As for Savage Worlds ... I love Savage Worlds, though it would be some work, too. It can be a bit swingy, but honestly, that's what Bennies are for. Soak rolls are pretty powerful. Overall, though, I like the system enough that if I choose to run Star Wars again, it very well might be in Savage Worlds.</p><p></p><p>-O</p></blockquote><p></p>
[QUOTE="Obryn, post: 6047521, member: 11821"] Hey there! I've run Savage worlds and SWSE, so I know two of them. :) I think SWSE has some pretty big mechanical issues that need addressed, primarily with melee combat and Use the Force. (Skills should never be used for attacks, when you can get like a +13 at 1st level or so. Just saying.) And the condition track can be exploited. Nevertheless, I have a soft spot in my heart for it and think it's overall a good (but flawed) game. My short-ish list is... (1) Let Force Powers advance as an attack bonus of sorts, but give everyone +1 per level regardless of class. This may mess with the math in unanticipated ways, but as-is the Force system's bonuses are just broken. (2) Full Attacks are useless enough as is without making them impossible for melee characters. Let them be done as standard actions with melee weapons, at least. (3) The Withdraw action is simply crazy. Fix it by maybe removing it, or else add in Shifting from 4e. (4) Curb condition track abuse ... somehow. I dunno. As for Savage Worlds ... I love Savage Worlds, though it would be some work, too. It can be a bit swingy, but honestly, that's what Bennies are for. Soak rolls are pretty powerful. Overall, though, I like the system enough that if I choose to run Star Wars again, it very well might be in Savage Worlds. -O [/QUOTE]
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