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Choosing Arcane Spells
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<blockquote data-quote="Jondor_Battlehammer" data-source="post: 324685" data-attributes="member: 5335"><p>Fire Ball can get it's damage on more people if they are grouped tight and of medium size. The range is hard to beat, too. But it tops out at 60 points of damage at level 10. It also lacks versatility.</p><p></p><p>Flame arrow can only hit one person per four levels, as you get on additional bolt. While you gain the dice in odd clumps, it will do more damage to one target than a fire ball can, 4D6 every 4 levels. It is also useable even when foes are in close quarters with friendlys, a big bonus. As is the ability to divide the damage between multiple targets.</p><p></p><p>You can also use it to enhance arrows, thus giving many people a bonus to damage and the ability to light things on fire. The potential spread of damage becomes the radius of a bow shot. This form also gives you steady damage which cannot be saved against, as opposed to variable/save vs. half. </p><p></p><p>Flame arrow is also not limited in a damage cap, so while a 20th level Fire Ball may still be 10D6, baring MM feats, Flame Arrow is still advancing. At 20th level, it does 4D6 to 5 targets, or twice a Fire Ball to one. Or 20 arrows at a +10 fire bonus to damage. That's 200 points of fire damage with no save, plus arrow damage. Divide among friends, or give it to one person, like the Arcane Archer.</p><p></p><p>I like Fire Ball, and it is better in some circumstances, but I prefere Flame Arrow for the above reasons.</p></blockquote><p></p>
[QUOTE="Jondor_Battlehammer, post: 324685, member: 5335"] Fire Ball can get it's damage on more people if they are grouped tight and of medium size. The range is hard to beat, too. But it tops out at 60 points of damage at level 10. It also lacks versatility. Flame arrow can only hit one person per four levels, as you get on additional bolt. While you gain the dice in odd clumps, it will do more damage to one target than a fire ball can, 4D6 every 4 levels. It is also useable even when foes are in close quarters with friendlys, a big bonus. As is the ability to divide the damage between multiple targets. You can also use it to enhance arrows, thus giving many people a bonus to damage and the ability to light things on fire. The potential spread of damage becomes the radius of a bow shot. This form also gives you steady damage which cannot be saved against, as opposed to variable/save vs. half. Flame arrow is also not limited in a damage cap, so while a 20th level Fire Ball may still be 10D6, baring MM feats, Flame Arrow is still advancing. At 20th level, it does 4D6 to 5 targets, or twice a Fire Ball to one. Or 20 arrows at a +10 fire bonus to damage. That's 200 points of fire damage with no save, plus arrow damage. Divide among friends, or give it to one person, like the Arcane Archer. I like Fire Ball, and it is better in some circumstances, but I prefere Flame Arrow for the above reasons. [/QUOTE]
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Choosing Arcane Spells
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