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General Tabletop Discussion
*TTRPGs General
Choosing Arcane Spells
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<blockquote data-quote="DM with a vengence" data-source="post: 325457" data-attributes="member: 1679"><p>Mass Haste is awesome. If haste is good, haste on everybody must be even better. Especially cool if you have multiple arcane casters, because then you can just unload on the enemy.</p><p></p><p>Hold Person/Monster and Polymorph Others are the two fastest ways to take out those single baddies with incredible power but a weak Will or Fort save. Against clerics, that's when you use the fireballs.</p><p></p><p>Shield adds +7 AC and +3 Reflex saves that stack with almost everything else at first level. Dispite it's 1 minute/level duration, still prods serious buttock.</p><p></p><p>Harm is the only way to take out those seriously tough baddies. The ones with +30 saves and 500 hp. Zap them and watch'em fry.</p><p></p><p>Stoneskin effectively adds 150 hitpoints, which can save your life. Despite it's cost, it's still a powerful spell.</p><p></p><p>Protection from Elements gives you those few precious moments of safety from an elemental attacks, especially dragon's breath.</p></blockquote><p></p>
[QUOTE="DM with a vengence, post: 325457, member: 1679"] Mass Haste is awesome. If haste is good, haste on everybody must be even better. Especially cool if you have multiple arcane casters, because then you can just unload on the enemy. Hold Person/Monster and Polymorph Others are the two fastest ways to take out those single baddies with incredible power but a weak Will or Fort save. Against clerics, that's when you use the fireballs. Shield adds +7 AC and +3 Reflex saves that stack with almost everything else at first level. Dispite it's 1 minute/level duration, still prods serious buttock. Harm is the only way to take out those seriously tough baddies. The ones with +30 saves and 500 hp. Zap them and watch'em fry. Stoneskin effectively adds 150 hitpoints, which can save your life. Despite it's cost, it's still a powerful spell. Protection from Elements gives you those few precious moments of safety from an elemental attacks, especially dragon's breath. [/QUOTE]
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Choosing Arcane Spells
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