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General Tabletop Discussion
*Dungeons & Dragons
Choosing between ASI and Feats; how important is a maxed stat?
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<blockquote data-quote="Paraxis" data-source="post: 6566129" data-attributes="member: 13009"><p>Go with the feat, precisely because it allows for you to have more fun and lets you play the character the way you imagine. With low AC's and saves across the board (bounded accuracy) a +1 here or there is not more important than fulfilling your character concept.</p><p></p><p>Now saying that technically speaking an ability score increase to a primary ability is HUGE. It gives you a +1 to hit and damage, or a +1 to your effect/spell DC's, it most likely increases a good number of the skills your class focuses on, and in the case of Dex/Wis for monk also increases your AC. </p><p></p><p>For your character a bonus to Wis gives.</p><p>+1 DC on stunning strike</p><p>+1 AC</p><p>+1 on Wis saves (some of the worst saves to fail, and a very common save to make)</p><p>+1 on Perception checks and passive perception</p><p></p><p>Mobile feat give you.</p><p>+10 speed, combined with increase speed from monk class makes you the fastest thing in most encounters</p><p>Ignore difficult terrain when you take the Dash action, and thanks to cunning action you can Dash as a bonus action awesome</p><p>Don't provoke AoO from a creature you attack if you leave his area, allows you to dart all over the map, sure you can do something similar by spending a ki point but this saves you from spending points on that.</p><p></p><p>I know the math makes +Wis look better, but the feat will probably be more FUN.</p><p></p><p>I would pass on the Alert feat altogether until Dex and Wis are 20, the +5 to initiative is great but just assassinate the poor creatures who roll lower than you on initiative during the first round of combat.</p><p></p><p>Oh and welcome to the forums!</p></blockquote><p></p>
[QUOTE="Paraxis, post: 6566129, member: 13009"] Go with the feat, precisely because it allows for you to have more fun and lets you play the character the way you imagine. With low AC's and saves across the board (bounded accuracy) a +1 here or there is not more important than fulfilling your character concept. Now saying that technically speaking an ability score increase to a primary ability is HUGE. It gives you a +1 to hit and damage, or a +1 to your effect/spell DC's, it most likely increases a good number of the skills your class focuses on, and in the case of Dex/Wis for monk also increases your AC. For your character a bonus to Wis gives. +1 DC on stunning strike +1 AC +1 on Wis saves (some of the worst saves to fail, and a very common save to make) +1 on Perception checks and passive perception Mobile feat give you. +10 speed, combined with increase speed from monk class makes you the fastest thing in most encounters Ignore difficult terrain when you take the Dash action, and thanks to cunning action you can Dash as a bonus action awesome Don't provoke AoO from a creature you attack if you leave his area, allows you to dart all over the map, sure you can do something similar by spending a ki point but this saves you from spending points on that. I know the math makes +Wis look better, but the feat will probably be more FUN. I would pass on the Alert feat altogether until Dex and Wis are 20, the +5 to initiative is great but just assassinate the poor creatures who roll lower than you on initiative during the first round of combat. Oh and welcome to the forums! [/QUOTE]
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Choosing between ASI and Feats; how important is a maxed stat?
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