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Choosing NOT to Long Rest?
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<blockquote data-quote="Croesus" data-source="post: 7213522" data-attributes="member: 35019"><p>I wouldn't allow this for a simple reason: the player is trying to rules-lawyer a limitation on the item or class ability. To me, this is no different than the old "bag of rats" problem - even if the rules say something is technically valid, the GM should run the game as intended. Looking at the sword described, the intent seems clear - the sword gains power for a time as the barbarian fights, but loses that power over time. Tying the sword's power to the barbarian's heart rate seems (and is) silly. </p><p></p><p>For whatever reasons, 5E uses 'short rest/long rest' to represent time passing. Some things can be done only a few times per hour/day/week/whatever. A player trying to use the literal rule to defeat the intended rule is not to be encouraged. So, going back to the original post, a character trying to game the daily spellcasting rules would not get any sympathy from me. </p><p></p><p>Now, if a player asked if he could exert himself to hang onto the sword's power longer than normal, I'd consider it. If allowed, I'd require a check of some sort (with increasing DC), as well as other penalties, such as accelerated exhaustion levels (one per hour maybe). This wouldn't be the player trying to game the system, but coming up with a cool idea and working with the GM to implement it. I'd make it difficult enough that it wouldn't override the sword's design, but would still allow the character to do something heroic in dramatic circumstances.</p></blockquote><p></p>
[QUOTE="Croesus, post: 7213522, member: 35019"] I wouldn't allow this for a simple reason: the player is trying to rules-lawyer a limitation on the item or class ability. To me, this is no different than the old "bag of rats" problem - even if the rules say something is technically valid, the GM should run the game as intended. Looking at the sword described, the intent seems clear - the sword gains power for a time as the barbarian fights, but loses that power over time. Tying the sword's power to the barbarian's heart rate seems (and is) silly. For whatever reasons, 5E uses 'short rest/long rest' to represent time passing. Some things can be done only a few times per hour/day/week/whatever. A player trying to use the literal rule to defeat the intended rule is not to be encouraged. So, going back to the original post, a character trying to game the daily spellcasting rules would not get any sympathy from me. Now, if a player asked if he could exert himself to hang onto the sword's power longer than normal, I'd consider it. If allowed, I'd require a check of some sort (with increasing DC), as well as other penalties, such as accelerated exhaustion levels (one per hour maybe). This wouldn't be the player trying to game the system, but coming up with a cool idea and working with the GM to implement it. I'd make it difficult enough that it wouldn't override the sword's design, but would still allow the character to do something heroic in dramatic circumstances. [/QUOTE]
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Choosing NOT to Long Rest?
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