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Choosing NOT to Long Rest?
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<blockquote data-quote="TheCosmicKid" data-source="post: 7213557" data-attributes="member: 6683613"><p>It is something to keep in mind when writing homebrew stuff, though. I've made the mistake of writing something as long-rest-based when I really meant it to be on a strict timer. Alchemist compounds, for instance, shouldn't break down when the alchemist rests; they break down 24 hours after preparation whether the alchemist rests or not.</p><p></p><p>On the flip side, I toyed with the notion of <em>deliberately</em> incentivizing skipping long rests as a minor theme for a ranger revision by giving them benefits that persist or accumulate for as long as they keep traveling. Seemed like a rangerish thing to do. Didn't go anywhere with the idea, deciding it was too gimmicky and didn't play well in a party-based game, but there may yet be some design space there.</p></blockquote><p></p>
[QUOTE="TheCosmicKid, post: 7213557, member: 6683613"] It is something to keep in mind when writing homebrew stuff, though. I've made the mistake of writing something as long-rest-based when I really meant it to be on a strict timer. Alchemist compounds, for instance, shouldn't break down when the alchemist rests; they break down 24 hours after preparation whether the alchemist rests or not. On the flip side, I toyed with the notion of [I]deliberately[/I] incentivizing skipping long rests as a minor theme for a ranger revision by giving them benefits that persist or accumulate for as long as they keep traveling. Seemed like a rangerish thing to do. Didn't go anywhere with the idea, deciding it was too gimmicky and didn't play well in a party-based game, but there may yet be some design space there. [/QUOTE]
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Choosing NOT to Long Rest?
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