Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Choosing the best system for a homebrew space opera campaign
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Tyler Do'Urden" data-source="post: 5445520" data-attributes="member: 4601"><p>Hey, I've been thinking of starting a homebrew space-opera campaign, inspired by a mix of many influences, but primarily:</p><p></p><p>-the old Starflight computer games</p><p>-"A Fire Upon the Deep" by Vernor Vinge</p><p>-The Golden Age Trilogy by John C. Wright</p><p>-"Ventus" by Karl Schroeder</p><p>-the Race for the Galaxy card game</p><p></p><p>In other words, I see a game including the following:</p><p>-exploring the ruins of a fallen galactic empire in the distant future, after a dark age in which humanity's origins were forgotten (the PCs are from a planet in which civilization has just been rebuilt thousands of years in the future)</p><p>-probably no aliens (in fact, ancient extinct alien races are part of the plotline, but no "contemporary aliens")- but many transhuman/uplift races, divergent into numerous forms after a hundred thousand years of genetic engineering and divergent evolution</p><p>-probably no FTL- physical immortality and suspension technologies make the time gaps less relevant, however</p><p>-emerging psychic powers as the true nature of the cosmos is revealed and trans-human intelligence reaches the point at which reality can be manipulated</p><p></p><p>So, given these elements, what RPG system would be the best? What I don't want:</p><p>-GURPS- never been a fan of the system</p><p>-d20 Modern/Future; again, the system didn't do much for me</p><p></p><p>Possibilities:</p><p>-modifying the d20 Star Wars system. However, I thought the way this system handed science and technology was very, very weak at best, and too Jedi-centric.</p><p>-modifying the d20 Fading Suns system. But I'd have to strip out a lot of stuff that doesn't fit the system (when I say the galaxy has gone through a "dark age", I don't mean anything resembling Europe's "dark ages". I love Fading Suns, but this isn't what I have in mind.)</p><p>-Alternity. I liked the system, and I could drag it out again... but most of my players aren't very familiar with it.</p><p>-Traveller d20. Never really looked at it, but it might be a good fit for what I've got in mind.</p><p></p><p>Any other ideas?</p></blockquote><p></p>
[QUOTE="Tyler Do'Urden, post: 5445520, member: 4601"] Hey, I've been thinking of starting a homebrew space-opera campaign, inspired by a mix of many influences, but primarily: -the old Starflight computer games -"A Fire Upon the Deep" by Vernor Vinge -The Golden Age Trilogy by John C. Wright -"Ventus" by Karl Schroeder -the Race for the Galaxy card game In other words, I see a game including the following: -exploring the ruins of a fallen galactic empire in the distant future, after a dark age in which humanity's origins were forgotten (the PCs are from a planet in which civilization has just been rebuilt thousands of years in the future) -probably no aliens (in fact, ancient extinct alien races are part of the plotline, but no "contemporary aliens")- but many transhuman/uplift races, divergent into numerous forms after a hundred thousand years of genetic engineering and divergent evolution -probably no FTL- physical immortality and suspension technologies make the time gaps less relevant, however -emerging psychic powers as the true nature of the cosmos is revealed and trans-human intelligence reaches the point at which reality can be manipulated So, given these elements, what RPG system would be the best? What I don't want: -GURPS- never been a fan of the system -d20 Modern/Future; again, the system didn't do much for me Possibilities: -modifying the d20 Star Wars system. However, I thought the way this system handed science and technology was very, very weak at best, and too Jedi-centric. -modifying the d20 Fading Suns system. But I'd have to strip out a lot of stuff that doesn't fit the system (when I say the galaxy has gone through a "dark age", I don't mean anything resembling Europe's "dark ages". I love Fading Suns, but this isn't what I have in mind.) -Alternity. I liked the system, and I could drag it out again... but most of my players aren't very familiar with it. -Traveller d20. Never really looked at it, but it might be a good fit for what I've got in mind. Any other ideas? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Choosing the best system for a homebrew space opera campaign
Top