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Chordswitch: Ardent|Bard Warchanter Master of Moments
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<blockquote data-quote="MwaO" data-source="post: 6704236" data-attributes="member: 12749"><p>Party Nova Options</p><p>[sblock Encounter Nova]</p><p>MoM Minor: Natural Terrain Understanding to shift Party next to him</p><p>Minor: Magic Weapon. On hit, add +2 to hit/+9 damage</p><p>Move: Tactical Orders</p><p>Action Point Spent:</p><p>AP Minor: See choices below</p><p>AP Move: Tactical Orders(if necessary)</p><p>AP Standard: Ire Strike opponent with ally. Character gets +9 to hit/damage. On hit, target gets Vulnerability 10 to all damage until EoNT</p><p>Standard: Exhilerating Strike Augmented 6. Yes, augmented 6. This allows all PCs to use a basic attack or charge. Even if it is someone with a poor BA, they still get +10 to hit/+27 damage. A Rogue who dumped Strength to 8, didn't take Melee Training, would still effectively have a 28 Str.</p><p></p><p>Round 2:</p><p>Standard: Violent Spark, Battle Chant or Increasing the Tempo - all of these ought to generally allow at least 4 attacks by allies. Keep all the benefits of round 1 until EoT[/sblock]</p><p></p><p>[sblock Action Points]</p><p>Character generates 1 action point if someone falls down and can grab one from another PC(while granting them a standard action), so at least 1 action point per combat, often 2 action points.</p><p></p><p>If a PC spends an action point, they get +15 damage in Epic from Warlord feats. They also likely have Magic Weapon and this character's +9 to hit/damage for a total of +11 to hit/+43 to damage. This ought to be effectively an encounter option in most games.</p><p></p><p>Also, the build now has Sidhe Lord's utility 2 option so as to get some action points from other PCs once 16th level is reached. This ought to ensure that every combat has 2 action points going off from 16th level on. Which is crazy good.[/sblock]</p></blockquote><p></p>
[QUOTE="MwaO, post: 6704236, member: 12749"] Party Nova Options [sblock Encounter Nova] MoM Minor: Natural Terrain Understanding to shift Party next to him Minor: Magic Weapon. On hit, add +2 to hit/+9 damage Move: Tactical Orders Action Point Spent: AP Minor: See choices below AP Move: Tactical Orders(if necessary) AP Standard: Ire Strike opponent with ally. Character gets +9 to hit/damage. On hit, target gets Vulnerability 10 to all damage until EoNT Standard: Exhilerating Strike Augmented 6. Yes, augmented 6. This allows all PCs to use a basic attack or charge. Even if it is someone with a poor BA, they still get +10 to hit/+27 damage. A Rogue who dumped Strength to 8, didn't take Melee Training, would still effectively have a 28 Str. Round 2: Standard: Violent Spark, Battle Chant or Increasing the Tempo - all of these ought to generally allow at least 4 attacks by allies. Keep all the benefits of round 1 until EoT[/sblock] [sblock Action Points] Character generates 1 action point if someone falls down and can grab one from another PC(while granting them a standard action), so at least 1 action point per combat, often 2 action points. If a PC spends an action point, they get +15 damage in Epic from Warlord feats. They also likely have Magic Weapon and this character's +9 to hit/damage for a total of +11 to hit/+43 to damage. This ought to be effectively an encounter option in most games. Also, the build now has Sidhe Lord's utility 2 option so as to get some action points from other PCs once 16th level is reached. This ought to ensure that every combat has 2 action points going off from 16th level on. Which is crazy good.[/sblock] [/QUOTE]
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