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Chosen of the Overgods - Chapter 1: Temple of the Frog
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<blockquote data-quote="KirayaTiDrekan" data-source="post: 6296485" data-attributes="member: 6755061"><p><strong>OD&D (House Ruled) Character Creation</strong></p><p><strong></strong></p><p>Background - Each "host" character for this installment should be from the City of Blackmoor, which is actually more of a town, nestled in a river valley in the mountainous region. Recent explorations in the north near the mouth of the river have uncovered something the city's mages and sages cannot fathom or explain. The Baron of Blackmoor has kept the discovery as quiet as possible, but rumors and whispers have circulated. The Baron has called forth a group of mercenaries and heroes to check out raiders and possibly a cult in the southern swamps and their homebase, the Temple of the Frog. The Baron fears that the rumors of the great discovery have reached the cult and that they may attempt to seize the discovery site.</p><p></p><p>"Host" characters will be about 5th level (20,000 experience points) at the beginning of the adventure and will likely gain two, possibly three levels during the course of the adventure.</p><p></p><p>After determining your Core ability scores, race, alignment, and class group, choose a specific class from the following options. Note that Monk is listed under three different groups as it is flexible enough to be considered a warrior, a priest, or a rogue, depending on how the player chooses to portray it.</p><p></p><p>Warrior Core</p><p>--Fighter</p><p>--Paladin (Must be Lawful and have a 17 Charisma)</p><p>--Monk (Must have 15 Wisdom, 12 Strength, and 15 Dexterity)</p><p></p><p>Wizard Core</p><p>--Magic-User</p><p></p><p>Priest Core</p><p>--Cleric</p><p>--Monk (Must have 15 Wisdom, 12 Strength, and 15 Dexterity)</p><p>--Druid (Must be Neutral)</p><p></p><p>Rogue Core</p><p>--Thief</p><p>--Assassin (Must be Neutral and have 12 Strength, 12 Intelligence, and 12 Dexterity)</p><p>--Monk (Must have 15 Wisdom, 12 Strength, and 15 Dexterity)</p><p></p><p></p><p>Details of your class choice will be provided once choices are made (to keep me from having to type out all of them). You may be multiclass (as long as one of your classes is within your Core group) but your XP will be divided evenly between your classes. Race determines which multiclass options are available. (Race details will also be provided once your choice is made to save cluttering up the thread with info that may not get used).</p><p></p><p>If your Core race is human or elf, you may elect for your "host" character for this adventure to be a half-elf. </p><p></p><p>Characters will begin with a +1 magic weapon, +1 armor or defensive item, one miscellaneous item of equivalent power to a +1 weapon, and 5 potions of healing, along with standard adventuring gear, a horse (and associated gear), and hirelings (animal handlers, camp guards, and other non-adventuring NPCs) up to the maximum allowed by the character's Charisma, though the character will need to concern themselves with paying these NPCs during the adventure if the NPCs are acquired. </p><p></p><p>Other details will be worked out on an individual basis based on your choices above. In addition to hirelings and retainers, the group will have the opportunity to bring on additional NPC adventurers if they feel that they need the extra help at the start of the adventure.</p></blockquote><p></p>
[QUOTE="KirayaTiDrekan, post: 6296485, member: 6755061"] [B]OD&D (House Ruled) Character Creation [/B] Background - Each "host" character for this installment should be from the City of Blackmoor, which is actually more of a town, nestled in a river valley in the mountainous region. Recent explorations in the north near the mouth of the river have uncovered something the city's mages and sages cannot fathom or explain. The Baron of Blackmoor has kept the discovery as quiet as possible, but rumors and whispers have circulated. The Baron has called forth a group of mercenaries and heroes to check out raiders and possibly a cult in the southern swamps and their homebase, the Temple of the Frog. The Baron fears that the rumors of the great discovery have reached the cult and that they may attempt to seize the discovery site. "Host" characters will be about 5th level (20,000 experience points) at the beginning of the adventure and will likely gain two, possibly three levels during the course of the adventure. After determining your Core ability scores, race, alignment, and class group, choose a specific class from the following options. Note that Monk is listed under three different groups as it is flexible enough to be considered a warrior, a priest, or a rogue, depending on how the player chooses to portray it. Warrior Core --Fighter --Paladin (Must be Lawful and have a 17 Charisma) --Monk (Must have 15 Wisdom, 12 Strength, and 15 Dexterity) Wizard Core --Magic-User Priest Core --Cleric --Monk (Must have 15 Wisdom, 12 Strength, and 15 Dexterity) --Druid (Must be Neutral) Rogue Core --Thief --Assassin (Must be Neutral and have 12 Strength, 12 Intelligence, and 12 Dexterity) --Monk (Must have 15 Wisdom, 12 Strength, and 15 Dexterity) Details of your class choice will be provided once choices are made (to keep me from having to type out all of them). You may be multiclass (as long as one of your classes is within your Core group) but your XP will be divided evenly between your classes. Race determines which multiclass options are available. (Race details will also be provided once your choice is made to save cluttering up the thread with info that may not get used). If your Core race is human or elf, you may elect for your "host" character for this adventure to be a half-elf. Characters will begin with a +1 magic weapon, +1 armor or defensive item, one miscellaneous item of equivalent power to a +1 weapon, and 5 potions of healing, along with standard adventuring gear, a horse (and associated gear), and hirelings (animal handlers, camp guards, and other non-adventuring NPCs) up to the maximum allowed by the character's Charisma, though the character will need to concern themselves with paying these NPCs during the adventure if the NPCs are acquired. Other details will be worked out on an individual basis based on your choices above. In addition to hirelings and retainers, the group will have the opportunity to bring on additional NPC adventurers if they feel that they need the extra help at the start of the adventure. [/QUOTE]
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Chosen of the Overgods - Chapter 1: Temple of the Frog
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