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Chris just said why I hate wizard/fighter dynamic
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<blockquote data-quote="steeldragons" data-source="post: 8534316" data-attributes="member: 92511"><p>Alright...swing numero deux. These are not to say features are only acquired at these levels, more a snapshot/framework for what the class can do at these various levels...and then we can pick apart/comments/analysis of why they are or are not balanced or fair or powerful enough or whatever.</p><p></p><p><strong>Fighters</strong></p><p>Fighters fight. All weapons. All armors. Highest HD/most HP (no top level for HD).</p><p>*Most Rapid Proficiency Bonus advancement: +2, +1 Every other level.</p><p>Archetype/Subclass at 3rd. Features at 3rd, 7th, 10th, 15th, 18th.</p><p>Ability Scores increases as normal (4/8/12/16/19)</p><ul> <li data-xf-list-type="ul">1st level: Fighting Style, Second Wind, Action Surge.</li> <li data-xf-list-type="ul">5th level: Extra Attack (2/rd). Additional Fighting Style (2). Physical Stat Save Bonus. Situational Interactive Bonus. Combat Maneuvers (2).</li> <li data-xf-list-type="ul">10th level: Extra Attack (4/rd). Additional Actions. Additional Second Winds. Combat Maneuvers (4). Battlefield Leadership/Control bonuses for allies. Attacks count as Magical +1, with or without magic weaponry.</li> <li data-xf-list-type="ul">15th level: Extra Attack (6/rd). Additional Fighting Style (3). Maneuvers (6). Additional saves/combat skills to defeat Magic/Supernatural Effects. Attacks count as Magic +2.</li> <li data-xf-list-type="ul">20th level: Extra Attack (8/rd). Second Wind at will (beneath half HP). Attacks always count as magical. Additional Action.</li> </ul><p></p><p><strong>Mages</strong></p><p>Mages cast spells. No armor. Most limited weapons. Lowest HD/least HP (HD caps at 10)</p><p>Slowest Proficiency Bonus advancement: +2, add +1 every 4th level (4/8/12/16/20).</p><p>Archetype/Subclass at 3rd. Features at 3rd, 6th, 10th, 14th.</p><p>Ability Score Increases as normal.</p><ul> <li data-xf-list-type="ul">1st level: Cantrips. 1st level spells. Arcane Recovery.</li> <li data-xf-list-type="ul">5th level: 1st-3rd level spells. Spell Attack bonus. Lore & research roll bonuses.</li> <li data-xf-list-type="ul">10th level: 1st-5th level spells. Signature Spells (1st & 2nd level). Magic Item creation.</li> <li data-xf-list-type="ul">15th level: 1st-7th level spells. Spell Mastery (1st-3rd level).</li> <li data-xf-list-type="ul">20th level: 1st-9th level spells. Signature spells (3rd level).</li> </ul><p></p><p><strong>Clerics</strong></p><p>Clerics channel divine power to support combat and magic. All armors. Some weapons. Second highest HD/good HP (max HD at 12th level).</p><p>Middling Proficiency Bonus: +2, +1 every 3rd level (3/6/9/12/15/18)</p><p>Archetype/Subclass at 3rd. Features at 3rd, 6th, 10th, 14th.</p><p>Ability Score Increases as normal.</p><ul> <li data-xf-list-type="ul">1st level: Channel Divinity (1 + Wisdom modifier/day).</li> <li data-xf-list-type="ul">5th level: Divine Spells 1st-2nd. Destroy Undead (HD1). Save Bonus.</li> <li data-xf-list-type="ul">10th level: Channel (2 + Wis. mod./day). Divine Spells 1st-4th. Destroy Undead (HD2).</li> <li data-xf-list-type="ul">15th level: Divine Spells 1st-6th. Destroy Undead (HD3). Save Bonus.</li> <li data-xf-list-type="ul">20th level: Channel (3 + Wis. mod./day). Divine Spells 1st-7th. Destroy Undead (HD5).</li> </ul><p></p><p><strong>Thieves</strong></p><p>Thieves use diversity of skills to support combat and exploration. Limited armor. Most weapons. Third highest HD/good HP (max HD at 15th)</p><p>Middling Proficiency Bonus: +2, +1 every 3rd level (3/6/9/12/15/18)</p><p>Archetype/Subclass at 3rd. Features at 3rd, 7th, 10th, 15th, 18th.</p><p>Ability Score Increases as normal.</p><ul> <li data-xf-list-type="ul">1st level: Expertise (2). Sneak Attack (+1d6). Cunning Action.</li> <li data-xf-list-type="ul">5th level: Expertise (4). Sneak Attack (+3d6). Uncanny Dodge. Situational interactive bonus.</li> <li data-xf-list-type="ul">10th level: Expertise (6). Sneak Attack (+5d6). Evasion. Reliable Talent. Additional Action.</li> <li data-xf-list-type="ul">15th level: Expertise (8). Sneak Attack (+8d6). Blindsense. Slippery Mind. Broad Interactive bonus.</li> <li data-xf-list-type="ul">20th level: Expertise (all). Sneak Attack (+10d6). Elusive. Stroke of Luck. Additional Action.</li> </ul></blockquote><p></p>
[QUOTE="steeldragons, post: 8534316, member: 92511"] Alright...swing numero deux. These are not to say features are only acquired at these levels, more a snapshot/framework for what the class can do at these various levels...and then we can pick apart/comments/analysis of why they are or are not balanced or fair or powerful enough or whatever. [B]Fighters[/B] Fighters fight. All weapons. All armors. Highest HD/most HP (no top level for HD). *Most Rapid Proficiency Bonus advancement: +2, +1 Every other level. Archetype/Subclass at 3rd. Features at 3rd, 7th, 10th, 15th, 18th. Ability Scores increases as normal (4/8/12/16/19) [LIST] [*]1st level: Fighting Style, Second Wind, Action Surge. [*]5th level: Extra Attack (2/rd). Additional Fighting Style (2). Physical Stat Save Bonus. Situational Interactive Bonus. Combat Maneuvers (2). [*]10th level: Extra Attack (4/rd). Additional Actions. Additional Second Winds. Combat Maneuvers (4). Battlefield Leadership/Control bonuses for allies. Attacks count as Magical +1, with or without magic weaponry. [*]15th level: Extra Attack (6/rd). Additional Fighting Style (3). Maneuvers (6). Additional saves/combat skills to defeat Magic/Supernatural Effects. Attacks count as Magic +2. [*]20th level: Extra Attack (8/rd). Second Wind at will (beneath half HP). Attacks always count as magical. Additional Action. [/LIST] [B]Mages[/B] Mages cast spells. No armor. Most limited weapons. Lowest HD/least HP (HD caps at 10) Slowest Proficiency Bonus advancement: +2, add +1 every 4th level (4/8/12/16/20). Archetype/Subclass at 3rd. Features at 3rd, 6th, 10th, 14th. Ability Score Increases as normal. [LIST] [*]1st level: Cantrips. 1st level spells. Arcane Recovery. [*]5th level: 1st-3rd level spells. Spell Attack bonus. Lore & research roll bonuses. [*]10th level: 1st-5th level spells. Signature Spells (1st & 2nd level). Magic Item creation. [*]15th level: 1st-7th level spells. Spell Mastery (1st-3rd level). [*]20th level: 1st-9th level spells. Signature spells (3rd level). [/LIST] [B]Clerics[/B] Clerics channel divine power to support combat and magic. All armors. Some weapons. Second highest HD/good HP (max HD at 12th level). Middling Proficiency Bonus: +2, +1 every 3rd level (3/6/9/12/15/18) Archetype/Subclass at 3rd. Features at 3rd, 6th, 10th, 14th. Ability Score Increases as normal. [LIST] [*]1st level: Channel Divinity (1 + Wisdom modifier/day). [*]5th level: Divine Spells 1st-2nd. Destroy Undead (HD1). Save Bonus. [*]10th level: Channel (2 + Wis. mod./day). Divine Spells 1st-4th. Destroy Undead (HD2). [*]15th level: Divine Spells 1st-6th. Destroy Undead (HD3). Save Bonus. [*]20th level: Channel (3 + Wis. mod./day). Divine Spells 1st-7th. Destroy Undead (HD5). [/LIST] [B]Thieves[/B] Thieves use diversity of skills to support combat and exploration. Limited armor. Most weapons. Third highest HD/good HP (max HD at 15th) Middling Proficiency Bonus: +2, +1 every 3rd level (3/6/9/12/15/18) Archetype/Subclass at 3rd. Features at 3rd, 7th, 10th, 15th, 18th. Ability Score Increases as normal. [LIST] [*]1st level: Expertise (2). Sneak Attack (+1d6). Cunning Action. [*]5th level: Expertise (4). Sneak Attack (+3d6). Uncanny Dodge. Situational interactive bonus. [*]10th level: Expertise (6). Sneak Attack (+5d6). Evasion. Reliable Talent. Additional Action. [*]15th level: Expertise (8). Sneak Attack (+8d6). Blindsense. Slippery Mind. Broad Interactive bonus. [*]20th level: Expertise (all). Sneak Attack (+10d6). Elusive. Stroke of Luck. Additional Action. [/LIST] [/QUOTE]
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