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Chris just said why I hate wizard/fighter dynamic
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<blockquote data-quote="Crimson Longinus" data-source="post: 8534579" data-attributes="member: 7025508"><p>Whoa, what a thread! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f635.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt="o_O" title="Er... what? o_O" data-smilie="12"data-shortname="o_O" /></p><p></p><p>I agree that that "a high level fighter is just a normal guy" is an utterly untenable in a game where the casters have the sort of power they have in D&D. And I think the answer is to clearly address what the levels mean. Flat out say that beyond level ten you're in the land of myths, and simply can do things no one in the real world can. No one in the real world ever was above level ten. And sure, you should have options to keep it mostly in the area of "heightened power and competence" like Xena or Captain America, but it would be fine to have options to choose some more blatantly weird stuff at the highest levels too. (And no, no D&D character needs to be Thor. Thor has strength of at least <em>seven thousand</em> on the D&D scale and can tank a neutron star.)</p><p></p><p>Also, I feel casters still could be nerfed a bit. They probably have too many spell slots at the end game. And there still are some "plot circumventing" spells that should be further limited or removed. Teleportation magic, resurrection magic and rest enabling magic being the main offenders.</p><p></p><p>Oh, and I really don't like magic items as a solution. I don't want my character's power to be tied to some toys.</p></blockquote><p></p>
[QUOTE="Crimson Longinus, post: 8534579, member: 7025508"] Whoa, what a thread! o_O I agree that that "a high level fighter is just a normal guy" is an utterly untenable in a game where the casters have the sort of power they have in D&D. And I think the answer is to clearly address what the levels mean. Flat out say that beyond level ten you're in the land of myths, and simply can do things no one in the real world can. No one in the real world ever was above level ten. And sure, you should have options to keep it mostly in the area of "heightened power and competence" like Xena or Captain America, but it would be fine to have options to choose some more blatantly weird stuff at the highest levels too. (And no, no D&D character needs to be Thor. Thor has strength of at least [I]seven thousand[/I] on the D&D scale and can tank a neutron star.) Also, I feel casters still could be nerfed a bit. They probably have too many spell slots at the end game. And there still are some "plot circumventing" spells that should be further limited or removed. Teleportation magic, resurrection magic and rest enabling magic being the main offenders. Oh, and I really don't like magic items as a solution. I don't want my character's power to be tied to some toys. [/QUOTE]
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