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Chris just said why I hate wizard/fighter dynamic
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<blockquote data-quote="Maxperson" data-source="post: 8534820" data-attributes="member: 23751"><p>It seemed that way from the conversation. Anyway, once the devil falls and his move is done, the fighter on his next turn moves 60 feet and fires 6 times. He doesn't need to ready an action that turn and has action surge.</p><p></p><p>All it takes is a bow and any fighter worth a grain of salt has a long bow and a melee weapon.</p><p></p><p>Buffs may or may not allow the fighter to do even better with his bow, depending on what they are. In no case are they a replacement for items since the fighter doesn't need or want a replacement for his long bow.</p><p></p><p>Or the fighter shoots it and knocks it prone, allowing the casters to get within range and hit it hard with spells. The fighter, with no magic items, is the star of the fight.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 8534820, member: 23751"] It seemed that way from the conversation. Anyway, once the devil falls and his move is done, the fighter on his next turn moves 60 feet and fires 6 times. He doesn't need to ready an action that turn and has action surge. All it takes is a bow and any fighter worth a grain of salt has a long bow and a melee weapon. Buffs may or may not allow the fighter to do even better with his bow, depending on what they are. In no case are they a replacement for items since the fighter doesn't need or want a replacement for his long bow. Or the fighter shoots it and knocks it prone, allowing the casters to get within range and hit it hard with spells. The fighter, with no magic items, is the star of the fight. [/QUOTE]
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Chris just said why I hate wizard/fighter dynamic
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