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Chris just said why I hate wizard/fighter dynamic
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<blockquote data-quote="Yaarel" data-source="post: 8535141" data-attributes="member: 58172"><p>I feel making powerful magic items part of the Fighter class features is the solution for high-level Fighters to keep up with spellcasting shenanigans. Even better, a Fighter subclass. So the players who want it can choose it. These magic items can include many warrior concepts, including superhero Thor with a magical hammer, He-Man with his sword, Captain America with his shield, Xena with her chakara disc, Perseus with his sword, shield, and winged sandles (and improperly his Renaissance Era Pegasus flying steed), Wonder Woman with her bracers and lasso, even the D&D cartoon Ranger with his energy bow at a low level, and so on. The subclass features grant and improve powerful gear. Part of the character concept is choosing what way the Fighter acquires this gear, whether making it oneself, gaining a patron, or so on.</p><p></p><p></p><p>To some degree, any divide between martials and casters comes because of a self-inflicted wound. Some Fighter fans shoot themselves in the foot, by insisting on playing a mundane character, and refusing to play a fantasy character. (But most seem ok with magic as items. So there seems a solution.)</p><p></p><p></p><p>Cosmic magic exists in many reallife cultures, since ancient times.</p><p></p><p>What D&D does differently is reimagine this magic as if it is a military technology. Like Fireball = grenade.</p><p></p><p></p><p>Heh, it is hard to surpass how divided psionic fans are, but Fighter fans try.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 8535141, member: 58172"] I feel making powerful magic items part of the Fighter class features is the solution for high-level Fighters to keep up with spellcasting shenanigans. Even better, a Fighter subclass. So the players who want it can choose it. These magic items can include many warrior concepts, including superhero Thor with a magical hammer, He-Man with his sword, Captain America with his shield, Xena with her chakara disc, Perseus with his sword, shield, and winged sandles (and improperly his Renaissance Era Pegasus flying steed), Wonder Woman with her bracers and lasso, even the D&D cartoon Ranger with his energy bow at a low level, and so on. The subclass features grant and improve powerful gear. Part of the character concept is choosing what way the Fighter acquires this gear, whether making it oneself, gaining a patron, or so on. To some degree, any divide between martials and casters comes because of a self-inflicted wound. Some Fighter fans shoot themselves in the foot, by insisting on playing a mundane character, and refusing to play a fantasy character. (But most seem ok with magic as items. So there seems a solution.) Cosmic magic exists in many reallife cultures, since ancient times. What D&D does differently is reimagine this magic as if it is a military technology. Like Fireball = grenade. Heh, it is hard to surpass how divided psionic fans are, but Fighter fans try. [/QUOTE]
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