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Chris just said why I hate wizard/fighter dynamic
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<blockquote data-quote="CreamCloud0" data-source="post: 8535174" data-attributes="member: 7034710"><p>I agree that a basic fighter doesn't need to be Superhuman with flight or flinging lightning, but i do think they ought to qualify as Super Human (or Super Dwarven or Super Tiefling-ing, ect...) performing physical feats that while incredible are still just feats of pure strength and skill.</p><p></p><p>Some ideas for what they could have:</p><p>-increase the size of or the number of damage die they deal with any weapons by one</p><p>-able to bypass resistance to slashing/peircing/bludgeoning damage, Immunity is reduced to resistance</p><p>-inherent special attack options or bonus effects for each weapon [not mutually exclusive with maneuvers], a fighter can shoot a flying enemy out of the skies to the ground with a bow, make a reduced reckless attack with the greatsword, strike the ground with the warhammer to trip nearby creatures, stun with club attacks, perform a spin attack with the longsword, disarm people with a whip attack, those sorts of things that are exhibits of skill rather than anything magical, maybe they don't get all of them maybe they do?</p><p>-expertiese on athletics</p><p>-inherent jump spell may be stretching it but extra distance/height on jumps isn't too out there</p><p>-later levels gain minor climb and or swim speeds?</p><p>-later levels low level health regeneration under half health?</p><p>-able to throw any melee weapon without needing the thrown tag</p></blockquote><p></p>
[QUOTE="CreamCloud0, post: 8535174, member: 7034710"] I agree that a basic fighter doesn't need to be Superhuman with flight or flinging lightning, but i do think they ought to qualify as Super Human (or Super Dwarven or Super Tiefling-ing, ect...) performing physical feats that while incredible are still just feats of pure strength and skill. Some ideas for what they could have: -increase the size of or the number of damage die they deal with any weapons by one -able to bypass resistance to slashing/peircing/bludgeoning damage, Immunity is reduced to resistance -inherent special attack options or bonus effects for each weapon [not mutually exclusive with maneuvers], a fighter can shoot a flying enemy out of the skies to the ground with a bow, make a reduced reckless attack with the greatsword, strike the ground with the warhammer to trip nearby creatures, stun with club attacks, perform a spin attack with the longsword, disarm people with a whip attack, those sorts of things that are exhibits of skill rather than anything magical, maybe they don't get all of them maybe they do? -expertiese on athletics -inherent jump spell may be stretching it but extra distance/height on jumps isn't too out there -later levels gain minor climb and or swim speeds? -later levels low level health regeneration under half health? -able to throw any melee weapon without needing the thrown tag [/QUOTE]
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Chris just said why I hate wizard/fighter dynamic
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