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Chris just said why I hate wizard/fighter dynamic
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<blockquote data-quote="DND_Reborn" data-source="post: 8535649" data-attributes="member: 6987520"><p>Especially when with some very simple rules, it <em>could</em> be better at simulating and even representing "heroic" or "super-heroic" capabilities...</p><p></p><p><strong>Base</strong>: (RAW) you can long jump a distance equal to your STR score with running start blah blah blah</p><p></p><p><strong>Add</strong>: while unencumbered. If you are encumbered, your distance is half. (still simple)</p><p></p><p><strong>Improved</strong>: If you make a Strength (Athletics) check, you can increase your jump distance by double your proficiency bonus. (<em>Since Expertise allows you to double your proficiency bonus, it could apply here if you wanted it to as well. You could also use your total Strength (Athletics) modifier instead of just proficiency bonus.</em>)</p><p></p><p>Now, a STR 20 PC with +6 proficiency could jump 32 feet. If you want more than real life, increase the multiplier...</p><p></p><p><strong>Heroic</strong>: If you make a Strength (Athletics) check, you can increase your jump distance by five times your proficiency bonus.</p><p></p><p>Now, a STR 20 PC with +6 proficiency could jump 50 feet. If you want even more...</p><p></p><p><strong>Super-heroic</strong>: If you make a Strength (Athletics) check, your jump distance is your Strength score times your proficiency bonus.</p><p></p><p>Now, a STR 20 PC with +6 proficiency could jump 120 feet. A "Hulk" type with STR 30 would be able to jump 180 feet.</p><p></p><p>FWIW, things like the Xena shows would fall into the Heroic rule-set for me.</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8535649, member: 6987520"] Especially when with some very simple rules, it [I]could[/I] be better at simulating and even representing "heroic" or "super-heroic" capabilities... [B]Base[/B]: (RAW) you can long jump a distance equal to your STR score with running start blah blah blah [B]Add[/B]: while unencumbered. If you are encumbered, your distance is half. (still simple) [B]Improved[/B]: If you make a Strength (Athletics) check, you can increase your jump distance by double your proficiency bonus. ([I]Since Expertise allows you to double your proficiency bonus, it could apply here if you wanted it to as well. You could also use your total Strength (Athletics) modifier instead of just proficiency bonus.[/I]) Now, a STR 20 PC with +6 proficiency could jump 32 feet. If you want more than real life, increase the multiplier... [B]Heroic[/B]: If you make a Strength (Athletics) check, you can increase your jump distance by five times your proficiency bonus. Now, a STR 20 PC with +6 proficiency could jump 50 feet. If you want even more... [B]Super-heroic[/B]: If you make a Strength (Athletics) check, your jump distance is your Strength score times your proficiency bonus. Now, a STR 20 PC with +6 proficiency could jump 120 feet. A "Hulk" type with STR 30 would be able to jump 180 feet. FWIW, things like the Xena shows would fall into the Heroic rule-set for me. [/QUOTE]
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