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Chris just said why I hate wizard/fighter dynamic
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<blockquote data-quote="Oofta" data-source="post: 8535922" data-attributes="member: 6801845"><p>That's why I mix things up. Throw in monsters that are <em>immune </em>to fire now and then. Have fights start in the forest or in town. Change the NPC's spells so they have counterspell. Also remember that most castles have quite a bit of flammable materials - many castles had sections separated by wooden walls or two floors instead of one with very tall ceilings. Tapestries everywhere, furniture and so on. Take a look at this room</p><p></p><p>[ATTACH=full]151263[/ATTACH]</p><p>Table, chairs, draperies, wooden ceiling which is either decorative or there's a second floor above, tapestries on the far wall. Don't forget that castles were people's homes, it wasn't just stone walls everywhere.</p><p></p><p>Personally I use the alternate rest rules, a short rest is overnight and a long rest is a week or more. It really helps balance things out, although I do have a house rule that any spell that lasts for half an hour or more gets their duration multiplied by 5. I know other people just say that they don't allow long rests unless you're someplace safe. I want the wizard to be able to cast fireballs if they want, but a one trick pony is going to run into issues in my campaign now and then.</p></blockquote><p></p>
[QUOTE="Oofta, post: 8535922, member: 6801845"] That's why I mix things up. Throw in monsters that are [I]immune [/I]to fire now and then. Have fights start in the forest or in town. Change the NPC's spells so they have counterspell. Also remember that most castles have quite a bit of flammable materials - many castles had sections separated by wooden walls or two floors instead of one with very tall ceilings. Tapestries everywhere, furniture and so on. Take a look at this room [ATTACH type="full"]151263[/ATTACH] Table, chairs, draperies, wooden ceiling which is either decorative or there's a second floor above, tapestries on the far wall. Don't forget that castles were people's homes, it wasn't just stone walls everywhere. Personally I use the alternate rest rules, a short rest is overnight and a long rest is a week or more. It really helps balance things out, although I do have a house rule that any spell that lasts for half an hour or more gets their duration multiplied by 5. I know other people just say that they don't allow long rests unless you're someplace safe. I want the wizard to be able to cast fireballs if they want, but a one trick pony is going to run into issues in my campaign now and then. [/QUOTE]
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Chris just said why I hate wizard/fighter dynamic
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