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Chris just said why I hate wizard/fighter dynamic
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<blockquote data-quote="FrogReaver" data-source="post: 8535940" data-attributes="member: 6795602"><p>I fully acknowledge Fighters tend to be weaker than casters - and yet i often find I have much more fun with fighters than casters. Not having to remember 10+ different 'buttons' and their intracacies freed up alot of mental capacity for clever solutions.</p><p></p><p>An anecdote - I used to play Call of Duty World at War. My weapon of choice was a shotgun with a bayonet that I 99.99% of the time used to stab people. A guy climbed up a ladder and i tried to stab him 3 times before my friend reminded me that I actually could shoot him. But the reason was that in order to stab people with the bayonet (unlike some other versions of the game) you had to adopt a totally different playstyle. You had to be crafty, lure people to you, find ways to hide and jump out on them or sneak up behind them. You had to know when to actively avoid fights and run away or hide. I remember one time I was running down a long open alley and an ally got radar about the time i was in the middle and 3 enemies were about to round the corner and face me. I did the only thing I could think of trying with my bayonet shotgun. I laid on the ground and buried my head into it so much that I couldn't even see them and it worked. The first one ran by me. I jumped up at the middle one and stabbed him before the 3rd one shot me down. I heard a loud "what the hell" come from that guys mic. So much fun. I wouldn't win any tournaments playing that way, but I rarely finished bad in random matches and the playstyle was a heck of alot of fun.</p><p></p><p>So just maybe, Fighters don't actually need to be balanced with Wizards in terms of power. Maybe that's actually part of the fun.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 8535940, member: 6795602"] I fully acknowledge Fighters tend to be weaker than casters - and yet i often find I have much more fun with fighters than casters. Not having to remember 10+ different 'buttons' and their intracacies freed up alot of mental capacity for clever solutions. An anecdote - I used to play Call of Duty World at War. My weapon of choice was a shotgun with a bayonet that I 99.99% of the time used to stab people. A guy climbed up a ladder and i tried to stab him 3 times before my friend reminded me that I actually could shoot him. But the reason was that in order to stab people with the bayonet (unlike some other versions of the game) you had to adopt a totally different playstyle. You had to be crafty, lure people to you, find ways to hide and jump out on them or sneak up behind them. You had to know when to actively avoid fights and run away or hide. I remember one time I was running down a long open alley and an ally got radar about the time i was in the middle and 3 enemies were about to round the corner and face me. I did the only thing I could think of trying with my bayonet shotgun. I laid on the ground and buried my head into it so much that I couldn't even see them and it worked. The first one ran by me. I jumped up at the middle one and stabbed him before the 3rd one shot me down. I heard a loud "what the hell" come from that guys mic. So much fun. I wouldn't win any tournaments playing that way, but I rarely finished bad in random matches and the playstyle was a heck of alot of fun. So just maybe, Fighters don't actually need to be balanced with Wizards in terms of power. Maybe that's actually part of the fun. [/QUOTE]
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