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Chris just said why I hate wizard/fighter dynamic
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<blockquote data-quote="Maxperson" data-source="post: 8536535" data-attributes="member: 23751"><p>1. Assuming the creature fails it's save. 2. Assuming you have any slots left. If you're burning through slots using shield, you probably don't have any left after 3.5 encounters. 3. You're assuming this isn't a legendary creature, which is a poor assumption at those CRs. They get to auto save against things like this.</p><p></p><p>Okay. So you're burning through your low level slots during those first 3.5 encounters as well. </p><p></p><p>Charm Person is weak sauce if the DM plays it properly. At best, you can, if you get lucky and it misses its save, force a draw where the party gets no exp or treasure. Um, yay. And that's if you have any slots left after all the shield spells you cast.</p><p></p><p>Cool. Another spell you're burning through in the first 3.5 fights. This is not a reaction like shield, so you've used 40% of your remaining slots(including 1 3rd level slot) defensively, limiting the number of attempts at shield, charm and tashas's.</p><p></p><p>You have 3 third level slots. If you are using counterspell, you are likely out of the remaining 2 3rd level slots in the first 3.5 fights.</p><p></p><p>With all the nova you are doing, you will have your signature spells and that's it by the end of 4 fights. So 1 first, 1 second, and cantrips. Hoping and praying that a CR 20+ creature fails a save, because every round it succeeds is a round that you are useless in the fight.</p><p></p><p>If the first round you use a cantrip, you've fallen behind the fighter that fight. 5e isn't 1e, 2e and 3e. There really are not a lot of encounter ending spells, and saves at that level are likely to be made, not missed. Most of the encounter turning spells will just mean 1 round of you being useless, since there's little to no effect if a save is made.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 8536535, member: 23751"] 1. Assuming the creature fails it's save. 2. Assuming you have any slots left. If you're burning through slots using shield, you probably don't have any left after 3.5 encounters. 3. You're assuming this isn't a legendary creature, which is a poor assumption at those CRs. They get to auto save against things like this. Okay. So you're burning through your low level slots during those first 3.5 encounters as well. Charm Person is weak sauce if the DM plays it properly. At best, you can, if you get lucky and it misses its save, force a draw where the party gets no exp or treasure. Um, yay. And that's if you have any slots left after all the shield spells you cast. Cool. Another spell you're burning through in the first 3.5 fights. This is not a reaction like shield, so you've used 40% of your remaining slots(including 1 3rd level slot) defensively, limiting the number of attempts at shield, charm and tashas's. You have 3 third level slots. If you are using counterspell, you are likely out of the remaining 2 3rd level slots in the first 3.5 fights. With all the nova you are doing, you will have your signature spells and that's it by the end of 4 fights. So 1 first, 1 second, and cantrips. Hoping and praying that a CR 20+ creature fails a save, because every round it succeeds is a round that you are useless in the fight. If the first round you use a cantrip, you've fallen behind the fighter that fight. 5e isn't 1e, 2e and 3e. There really are not a lot of encounter ending spells, and saves at that level are likely to be made, not missed. Most of the encounter turning spells will just mean 1 round of you being useless, since there's little to no effect if a save is made. [/QUOTE]
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