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Chris just said why I hate wizard/fighter dynamic
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<blockquote data-quote="Oofta" data-source="post: 8537558" data-attributes="member: 6801845"><p>I've given some answers myself. As far as I can tell the issue is with 5 minute work days, I think changing how recovering spells work might be a good idea. But people seem to expect fighters to have the same role in the party as wizards, bards, druids and clerics combined. That because the fighter can't cast teleport, they're somehow <em>less </em>than the wizard. I don't think they're <em>less,</em> they're just different. </p><p></p><p>The game isn't perfect. Nothing ever is. But 5E is far better than pre-4E games where at a certain level it didn't matter what the rest of the party did if you had an optimized wizard after a certain level. There are still levels in 5E where some classes outshine others for a lot of people, people have preferences. Fighters aren't for everyone, fortunately there are plenty of options.</p><p></p><p>Some suggestions that may or may not apply</p><ul> <li data-xf-list-type="ul">Don't have 5 minute work days. I typically have somewhere between 4 and 10 encounters.*</li> <li data-xf-list-type="ul">Don't give wizards easy access to any spell they could possibly want. At least not without giving fighters access to helpful magic items.</li> <li data-xf-list-type="ul">Enforce the rules on the cost of transcribing spells and don't hand out tons o' gold.</li> <li data-xf-list-type="ul">Enforce the rules on material components, not just the costly ones. For example, Find the Path only works if you are familiar with the location <em>and</em> have an object from that location.</li> <li data-xf-list-type="ul">Have different environments and restrictions. If the wizard is wiping out the enemy with fireball every encounter, <ul> <li data-xf-list-type="ul">set up scenarios where fireball is a bad idea. Don't ignore that fireball sets unattended objects on fire.</li> <li data-xf-list-type="ul">Don't have the bad guys show up in fireball formation every encounter</li> <li data-xf-list-type="ul">Throw in monsters that are immune to fire now and then.</li> </ul></li> <li data-xf-list-type="ul">Give opponents counterspell and dispel magic.</li> <li data-xf-list-type="ul">Attack the wizard with the concentration spell they're relying on.</li> <li data-xf-list-type="ul">Give enemies spell resistance sometimes</li> <li data-xf-list-type="ul">Throw a beholder at the party, or even just threaten to.</li> <li data-xf-list-type="ul">Switch up enemy spellcaster spells so they have useful things like globe of invulnerability</li> <li data-xf-list-type="ul">Accept that some people like playing fighters (including champion fighters) because many people, like me, like simple characters.</li> </ul><p>Those are just the things people can do off the top of my head.</p><p></p><p><em>*Every once in a while I'll let the party know there will only be 1 or 2 encounters between long rests so the casters can have fun going nova.</em></p></blockquote><p></p>
[QUOTE="Oofta, post: 8537558, member: 6801845"] I've given some answers myself. As far as I can tell the issue is with 5 minute work days, I think changing how recovering spells work might be a good idea. But people seem to expect fighters to have the same role in the party as wizards, bards, druids and clerics combined. That because the fighter can't cast teleport, they're somehow [I]less [/I]than the wizard. I don't think they're [I]less,[/I] they're just different. The game isn't perfect. Nothing ever is. But 5E is far better than pre-4E games where at a certain level it didn't matter what the rest of the party did if you had an optimized wizard after a certain level. There are still levels in 5E where some classes outshine others for a lot of people, people have preferences. Fighters aren't for everyone, fortunately there are plenty of options. Some suggestions that may or may not apply [LIST] [*]Don't have 5 minute work days. I typically have somewhere between 4 and 10 encounters.* [*]Don't give wizards easy access to any spell they could possibly want. At least not without giving fighters access to helpful magic items. [*]Enforce the rules on the cost of transcribing spells and don't hand out tons o' gold. [*]Enforce the rules on material components, not just the costly ones. For example, Find the Path only works if you are familiar with the location [I]and[/I] have an object from that location. [*]Have different environments and restrictions. If the wizard is wiping out the enemy with fireball every encounter, [LIST] [*]set up scenarios where fireball is a bad idea. Don't ignore that fireball sets unattended objects on fire. [*]Don't have the bad guys show up in fireball formation every encounter [*]Throw in monsters that are immune to fire now and then. [/LIST] [*]Give opponents counterspell and dispel magic. [*]Attack the wizard with the concentration spell they're relying on. [*]Give enemies spell resistance sometimes [*]Throw a beholder at the party, or even just threaten to. [*]Switch up enemy spellcaster spells so they have useful things like globe of invulnerability [*]Accept that some people like playing fighters (including champion fighters) because many people, like me, like simple characters. [/LIST] Those are just the things people can do off the top of my head. [I]*Every once in a while I'll let the party know there will only be 1 or 2 encounters between long rests so the casters can have fun going nova.[/I] [/QUOTE]
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