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Chris just said why I hate wizard/fighter dynamic
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<blockquote data-quote="Yaarel" data-source="post: 8537570" data-attributes="member: 58172"><p>It is a decent list.</p><p></p><p>Two of the recommendations impact the flavor and setting, and I have concerns about them.</p><p></p><p>I find gp to be an unworkable way to balance anything because it depends on setting. An urban setting where the characters are aristocrats will inherently find ways to gain gold or patrons. Oppositely, a scarcity setting (Darksun, postapocalyptic, prehistoric, etcetera), will inherently lack gold or patrons. It is better to decouple balance from gold and its setting requirements.</p><p></p><p>Likewise it is better to decouple magic from gold. I strongly prefer magic that is innate and nonexternal. The requirement of material components makes the magic feel like a non-innate artificial technology, and the requirement of gold literally commercializes it, making it feel nonmagic.</p><p></p><p>Moreover, an implement like a wand functions as if any material component, and mechanically there is little difference between using an implement and innate spellcasting that requires no components.</p><p></p><p>So, enforcing spell gp costs and material components are disruptive to some settings and some character concept.</p><p></p><p></p><p></p><p>That said. </p><p></p><p>5e differs from earlier editions because a Wizard only needs to "prepare" a spell once, and after that, can cast the same spells every day for the rest of the life of the Wizard. In other words, many NPC Wizards lack spellbooks, and cast the same spells that they learned from their teachers during apprenticeship.</p><p></p><p>So the DM has complete control over the amount of spellbooks, if any.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 8537570, member: 58172"] It is a decent list. Two of the recommendations impact the flavor and setting, and I have concerns about them. I find gp to be an unworkable way to balance anything because it depends on setting. An urban setting where the characters are aristocrats will inherently find ways to gain gold or patrons. Oppositely, a scarcity setting (Darksun, postapocalyptic, prehistoric, etcetera), will inherently lack gold or patrons. It is better to decouple balance from gold and its setting requirements. Likewise it is better to decouple magic from gold. I strongly prefer magic that is innate and nonexternal. The requirement of material components makes the magic feel like a non-innate artificial technology, and the requirement of gold literally commercializes it, making it feel nonmagic. Moreover, an implement like a wand functions as if any material component, and mechanically there is little difference between using an implement and innate spellcasting that requires no components. So, enforcing spell gp costs and material components are disruptive to some settings and some character concept. That said. 5e differs from earlier editions because a Wizard only needs to "prepare" a spell once, and after that, can cast the same spells every day for the rest of the life of the Wizard. In other words, many NPC Wizards lack spellbooks, and cast the same spells that they learned from their teachers during apprenticeship. So the DM has complete control over the amount of spellbooks, if any. [/QUOTE]
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