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Chris just said why I hate wizard/fighter dynamic
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<blockquote data-quote="Oofta" data-source="post: 8537577" data-attributes="member: 6801845"><p>But then aren't there other obligations as well? Bribes, taxes, maintaining a lavish lifestyle to impress others, infrastructure and so on? I've always asked people to keep 2 sets of books if I have something like that, only "adventuring income" can be spent on adventuring gear. Mostly I do that so I can keep the business side of things more abstract, I don't want to play paperwork and accountants.</p><p></p><p></p><p>While I tend to be a bit stingy (and have what my players call a "healing potion tax"), I haven't done a true scarcity setting. Seems like if you do, some spells with expensive components would be off the board and adding spells outside of the ones you get for free would be quite limited. As long as all classes are similarly limited I'm not sure I see the problem.</p><p></p><p>A wand or component pouch can only be substituted if the component has no GP cost. I would say the example I gave - the object required for find the path - is an exception to the rule. It doesn't list a GP cost but it's so specific I would call it required.</p><p></p><p></p><p></p><p>I get the expense part, for me it's the cost of the special ink and paper. If you don't do that, there would have to be some other limit, maybe the wizard has to be in a special sanctum and burn expensive incense or consume rare herbs? </p><p></p><p>Personally I just don't hand out that much gold and assume that enemy spellbooks are well hidden and difficult to find.</p></blockquote><p></p>
[QUOTE="Oofta, post: 8537577, member: 6801845"] But then aren't there other obligations as well? Bribes, taxes, maintaining a lavish lifestyle to impress others, infrastructure and so on? I've always asked people to keep 2 sets of books if I have something like that, only "adventuring income" can be spent on adventuring gear. Mostly I do that so I can keep the business side of things more abstract, I don't want to play paperwork and accountants. While I tend to be a bit stingy (and have what my players call a "healing potion tax"), I haven't done a true scarcity setting. Seems like if you do, some spells with expensive components would be off the board and adding spells outside of the ones you get for free would be quite limited. As long as all classes are similarly limited I'm not sure I see the problem. A wand or component pouch can only be substituted if the component has no GP cost. I would say the example I gave - the object required for find the path - is an exception to the rule. It doesn't list a GP cost but it's so specific I would call it required. I get the expense part, for me it's the cost of the special ink and paper. If you don't do that, there would have to be some other limit, maybe the wizard has to be in a special sanctum and burn expensive incense or consume rare herbs? Personally I just don't hand out that much gold and assume that enemy spellbooks are well hidden and difficult to find. [/QUOTE]
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