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Chris just said why I hate wizard/fighter dynamic
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<blockquote data-quote="nevin" data-source="post: 8537882" data-attributes="member: 7024481"><p>ok guys I played in a 12 level game I've been in for awhile. The barbarian put on his helm of teleportation grabbed a siege engine and teleported up above two airships and dropped the siege engine. Exploding the airship all it's cargo of bombs and taking out the other airship behind it. Completely overshadowing my mages big plan too deal with them. Completely F'd the DM's narrative and direction of the game. with his underpowered barbarian who could stand next to the siege engine while 8 martials and a caster attacked him. It's a shame martials suck.</p><p></p><p>If your problem with Wizards is they mess with the narrative and that make them too powerful then IMO your problem is you want a game on rails. I gaurrantee our DM's Empire will somewhere down the road attempt to recapture the narrative. That's what every high level game I've ever heard anyone reminice about loved. They got to drive at least once in the big epic game. Same for any other system I've talked with people about. If your rules straight Jacket the players so the DM has an easier time of it the things you lose are fun and trust.</p></blockquote><p></p>
[QUOTE="nevin, post: 8537882, member: 7024481"] ok guys I played in a 12 level game I've been in for awhile. The barbarian put on his helm of teleportation grabbed a siege engine and teleported up above two airships and dropped the siege engine. Exploding the airship all it's cargo of bombs and taking out the other airship behind it. Completely overshadowing my mages big plan too deal with them. Completely F'd the DM's narrative and direction of the game. with his underpowered barbarian who could stand next to the siege engine while 8 martials and a caster attacked him. It's a shame martials suck. If your problem with Wizards is they mess with the narrative and that make them too powerful then IMO your problem is you want a game on rails. I gaurrantee our DM's Empire will somewhere down the road attempt to recapture the narrative. That's what every high level game I've ever heard anyone reminice about loved. They got to drive at least once in the big epic game. Same for any other system I've talked with people about. If your rules straight Jacket the players so the DM has an easier time of it the things you lose are fun and trust. [/QUOTE]
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Chris just said why I hate wizard/fighter dynamic
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